Search Issue Tracker

Active

Votes

51

Found in [Package]

7.0.1

Issue ID

1176974

Regression

No

Errors are Constantly thrown when Active Input Handling is set to Input System Package

Package: Scriptable Render Pipeline Universal

-

How to reproduce:
1. Create a new URP template project
2. Open Project Settings > Player > Active Input Handling and set it to "Input System Package (New)"
3. Play the Scene

Expected result: Editor plays the scene without any errors
Actual result: Editor is constantly throwing errors

Not reproducible with: 2018.4.7f1, 2019.2.2f1, 2019.3.0a5
Reproducible with: 2019.3.0a6, 2019.3.0a12, 2020.1.0a1
Could not test with: 2017.4(No Package Manager)

Reproducible with package versions: 6.5.3, 6.7.1, 6.9.1, 7.0.1

Workaround: Setting Active Input Handling to "Both"

Notes:
1. The issue only happens if Active Input Handling is set to "Input System Package (New)"
2. Can also be reproduced after removing URP/LWRP.
3. The issue seems to occur with every URP/LWRP version when 2019.3.0a6 or above is used

Comments (15)

  1. 66e2843456276fce1ee75f2e242400a6?d=mm

    Marlonzockt

    Mar 22, 2020 14:19

    Also happens when using a Cinemachine Free Look Camera

  2. 47e0688cc61f24e8177ac5a0e226e662?d=mm

    FullMe7alJacke7

    Mar 02, 2020 01:25

    Reimporting the URP 7.2.1 package as suggested on a forum post seems to have resolved my issue.

  3. 47e0688cc61f24e8177ac5a0e226e662?d=mm

    FullMe7alJacke7

    Mar 02, 2020 01:13

    I'm in the process of switching over to new input system and this is popping up in my project now as well. I did not have UDP or HDRP installed in the project when I brought in the input system, it was only in the project prior but removed before input was changed.

  4. 9fe32713f68e1c41cb5073048191333a?d=mm

    JimmyCushnie

    Feb 23, 2020 07:56

    Never mind, the issue was fixed after a reimport all.

    Unity's internal scripting define symbols do not get updated until the entire project is reimported. This is because the system was designed for platform dependent compilation, and when the editor switches platforms a reimport all is performed.

    You can fix the issue with right click -> reimport all in the Project window or by deleting your project's Library folder.

  5. 9fe32713f68e1c41cb5073048191333a?d=mm

    JimmyCushnie

    Feb 23, 2020 07:38

    Still happening in URP 7.2.1. This is ridiculous, this is not a hard problem for Unity to fix.

  6. D15ea82c62defa0ee8520bcbfc31f03a?d=mm

    Jedyte28351

    Feb 12, 2020 19:42

    Could it be this also causes the stacktrace every update? https://forum.unity.com/threads/ugui-throws-error-when-used-with-new-input-system.824361/

  7. 5019438b9715226a59f4affb7221e14f?d=mm

    FlipperCanoe163

    Feb 08, 2020 13:17

    HDRP too!

  8. 7c41e8187e1a9bb43761b16a6197d21c?d=mm

    Snigros

    Jan 29, 2020 03:49

    ...and still appears to be there in 2019.3.0f6!

  9. Aba6e1147702f89f672dfcb2ebfdf206?d=mm

    FejZa

    Jan 28, 2020 14:06

    Issue still exists in URP 7.1.8. Common guys, this needs to be fixed.

  10. 32fa5c0f0649e1a3484252a2e60b239d?d=mm

    FIGURAMA

    Jan 24, 2020 08:41

    Why URP depends on Input???

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.