Search Issue Tracker
Fixed
Fixed in 0
Votes
12
Found in [Package]
6.9.1
Issue ID
1192129
Regression
No
[Metal] Crash on "ScriptableBatchRenderer::GenerateBuiltInCBuffer" when loading built assetbundle in URP
Steps to reproduce:
1. Open original user's "MirrorShaderBundleTest.zip" project
2. Open the LoadScene scene and enter play mode
3. Press the load button
-observe the crash
Reproduced in: LWRP 6.9.1 (2019.2.10f1), URP 7.1.2 (2019.3.0b7), (7.1.2) 2020.1.0a9
Not reproduced in: LWRP 4.10.0 (2017.4)
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Serhii-Horun
Oct 21, 2019 16:03
I have the same.
Unity team, please fix!
unity_q24Dhx9az9nJng
Oct 21, 2019 14:01
This bug is unbearable! I can't stand it!