Search Issue Tracker
Fixed in 13.0.0
Fixed in 12.x.x
Votes
19
Found in [Package]
12.0.0
Issue ID
1360871
Regression
Yes
NullReferenceException is thrown in Universal.ShadowCasterGroup2DManager when entering/exiting Play Mode
How to reproduce:
1. Open a new URP project
2. Enter Play Mode
3. Exit Play Mode
Expected result: No errors are thrown in the Console
Actual result: "UnityEngine.Rendering.Universal.ShadowCasterGroup2DManager.OnPlayModeStateChanged" error is thrown in the Console
Reproducible with: 12.0.0 (2021.2.0b9, 2022.1.0a6)
Not reproducible with: 7.7.1 (2019.4.30f1), 10.6.0 (2021.1.17f1), 11.0.0 (2021.1.19f1), 12.0.0 (2021.2.0b8, 2022.1.0a5)
Comments (5)
-
Hafazeh
Aug 13, 2022 12:07
how am i getting this in 2021.3.8f.1??? is there a fix for LTS?
-
kamil-dawidow
Sep 20, 2021 06:48
When is a fix coming? NRE thrown on every play mode exit is really annoying and might hide other bugs.
-
CyRaid
Sep 16, 2021 04:53
Oops, someone forgot to do a null reference check! Quite an annoying error though.
-
oobartez
Aug 30, 2021 15:40
This bug makes it impossible to upgrade to 2021.2.0b9.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SSAO renders with banding when "Accurate G-buffer Normals" is enabled in URP Deferred Rendering
- Graph Toolkit Blackboard groups get expanded/collapsed until scrolled when navigating with left/right arrow keys
- Streaming AudioClip loaded from AssetBundle goes silent when the application is suspended and resumed
- Multiplayer Play Mode is showing the Player as Active when the Player was force shutdown and “No” is selected on the restart Player popup
- Shadergraph Category folder doesn't expand/collapse when using arrow keys to navigate
Resolution Note (fix version 13.0.0):
A fix for this issue is available on Unity 2022.1.0a12 and above