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0
votes
Fixed

SetBool function is not called when the object is set to inactive

Animation

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Mar 16, 2017

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Version/s: 5.5.2f1

When a SetBool function is called the ButterflyBoid(Clone) should be in idle state, however the function does not appear to be calle... Read more

0
votes
Fixed

Simulating particles with audio throws Assertion errors

Shuriken

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Mar 10, 2017

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Version/s: 5.5.1f1

Steps to reproduce: 1. Open attached project 2. Open "Scene0_AudioViz" scene 3. Go into play mode -Assertion errors appear in consol... Read more

0
votes
Won't Fix

[WSA] Material causes the black screen on deploy in specific case

Universal Windows Platform

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Mar 13, 2017

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Version/s: 5.5.2f1

Steps to reproduce: 1. Open the attached project (WSA_Shader.zip) 2. Open the Assets/test.unity scene 3. Switch platform to Windows ... Read more

0
votes
By Design

"Clear Baked Data" does not clear Ambient Intensity in Edit Mode, it's c...

Progressive Lightmapper

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Mar 12, 2017

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Version/s: 5.6.0b11

To reproduce: 1. Open new project. 2. Create Cube in hierarchy. 3. Open "Lighting Settings" window. 4. Uncheck "Auto Generate" and p... Read more

0
votes
Fixed

On Windows, changing the system monitor resolution causes a player in wi...

Windows Standalone

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Mar 15, 2017

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Version/s: 5.5.2f1

When built project is opened in windowed mode, changing PC screen resolution scales game window to screens resolution. To reproduce... Read more

1
votes
Fixed

[GoogleVR]Starting play mode crashes editor

VR

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Mar 15, 2017

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Version/s: 5.6.0b11

Steps to reproduce: 1. Open attached project 2. Open "tunnel-nate" scene 3. Press play -Crash Note: If the editor didn't crash, exi... Read more

0
votes
Fixed

[Texture Importer]16bit images with alpha are recognized as RGB instead ...

Graphics - General

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Mar 13, 2017

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Version/s: 5.6.0f1

Importing an image that is 16bit will be automatically asssigned a texture format without alpha support even though it contains an a... Read more

1
votes
Won't Fix

PostProcessingBehavior causes SteamVR Mixed Reality alpha mask to break

Post Processing

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Jan 04, 2017

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Version/s: 5.6.0b3

To reproduce: 1. Create Mixed Reality (attach the third Vive controller or use a virtual one); 2. Open attached project; 3. Open "R... Read more

0
votes
Won't Fix

Name of the method VRSettings.LoadDeviceByName() should be changed to VR...

XR SDK

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Mar 11, 2017

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Version/s: 5.6.0b11

Actual name: "VRSettings.LoadDeviceByName()"; Suggested name: "VRSettings.LoadDeviceByNameAsync()" because method operation is async... Read more

0
votes
Fixed

Crash in scripting_produce_method_from_backend when creating a new Scene...

Asset and Scene Management

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Mar 16, 2017

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Version/s: 5.5.2p1

Reproduction Steps: 1. Import attached project. 2. Right-click on "CrashRepro.cs" in Assets. 3. Select "Reimport". Result: Editor c... Read more

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