Search Issue Tracker
Fixed in 2017.1.X
Votes
1
Found in
5.6.0b11
Issue ID
891534
Regression
No
[GoogleVR]Starting play mode crashes editor
Steps to reproduce:
1. Open attached project
2. Open "tunnel-nate" scene
3. Press play
-Crash
Note: If the editor didn't crash, exit play mode and enter it again, repeat until it crashes.
Results: Entering play mode in the GVR project crashes unity.
Reproduced on: 5.6.0b11, 2017.1.a2
Could not test it on 5.5.2p2 due to errors in console.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment