Search Issue Tracker
Fixed in 2017.1.X
Votes
0
Found in
5.5.2f1
Issue ID
891481
Regression
Yes
On Windows, changing the system monitor resolution causes a player in windowed mode to change its resolution
When built project is opened in windowed mode, changing PC screen resolution scales game window to screens resolution.
To reproduce:
1.Build empty project
2.Open built project in windowed mode
3.Set games resolution to 800X600 and press play
4.Change PC screen resolution to lower resolution, but higher than games
5.Click on the game window
6.Observe as game resolution scales to monitor resolution
Reproduced: 5.5.2p2 5.6.0f1 2017.1.0a4
Not reproduced: 5.4.1f1
Expected result: game resolution is not changed
Actual result: game resolution changes to monitors resolution
Win 10 Pro
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building a project containing an 18+ dimension array with IL2CPP
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
Add comment