Search Issue Tracker
Won't Fix
Votes
0
Found in
5.5.2f1
Issue ID
890404
Regression
No
[WSA] Material causes the black screen on deploy in specific case
Steps to reproduce:
1. Open the attached project (WSA_Shader.zip)
2. Open the Assets/test.unity scene
3. Switch platform to Windows Store
4. Build for WSA Universal 8.1 Phone
5. Build and run
6. Observe the black screen on a phone
Expected result: Scene should appear
Actual result: Black screen appears
Note:
Tested with Lumia 1320
Editor crashes with Unity 5.4.5f1 (unable to allocate the memory)
Reproduced with: 5.4.5f1, 5.5.2f1, 5.5.2p3, 5.6.0f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Add comment