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[HDRP] PBR Sky Air Attenuation Distance Intensity field value is reset t...
PBR Sky Air Attenuation Distance Intensity field value is reset to 0 when the window is closed, although the intensity is not reset ... Read more
Unlit Shaders on Mesh objects call ForwardAdd and ForwardBase in the wro...
How to reproduce: 1. Open User's attached "SurfaceShaderUsePassBug.zip" project ("Switch target" if prompted) 2. Load "SampleScene" ... Read more
[Input System] Sample Projects have missing script references
Reproduction steps: 1. Open "1190598" project 2. Select "UICanvas" and notice that it has a missing script reference 3. Select "Defa... Read more
IL2CPP: Bounds.Encapsulate on a Bounds of size Infinity sets the bounds ...
-e: When using IL2CPP, a Bounds of infinite size has its Center and Extents set to NaN values when encapsulating another bounds. -r... Read more
[HDRP] Material upgrader breaks standard transparent materials
Version tested: 2020.1.0a5 + 7.0.1 Steps to reproduce: 1) Open attached scene or create an empty standard pipeline project along wi... Read more
[LWRP] Found object is not highlighted in the Scene view while using LWRP
Steps: 1. Open attached project or create a new from Lightweight RP template 2. Open SampleScene 3. Focus "Paint 5G Bucket" in the v... Read more
Exception: Failed to update dependencies is thrown when Importing Sample...
How to reproduce: 1. Open the attached Test.zip project 2. Go to Menu bar-> Tiny-> Import Samples 3. Inspect the errors thrown in th... Read more
[Mobile]OnDrop() function is not called when using a touchscreen
Steps to reproduce: 1. Open the attached project "Case_1279352" 2. Open "SampleScene" Scene 3. In the Project Settings->Editor set U... Read more
"Reimport All" is broken in 2019.3 (in Asset Pipeline v2)
Reimport All" option of Context menu in Project View is broken in 2019.3 (in Asset Pipeline v2). Reproduced in 2019.3.0a3 How we c... Read more
Baked emission is baked only if the material is first in array
Repro steps: 1) Open the project and test.scene in it 2) Build the lighting 2) Notice the scene is dark and there are two materials ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects