Search Issue Tracker
Fixed in 2019.3.X
Votes
0
Found in
2019.3.0a1
2019.3.0a3
Issue ID
1167616
Regression
Yes
"Reimport All" is broken in 2019.3 (in Asset Pipeline v2)
Reimport All" option of Context menu in Project View is broken in 2019.3 (in Asset Pipeline v2). Reproduced in 2019.3.0a3
How we can reproduce it:
- you need any "big" project (100-200 Mb) for testing it
Correct behavior:
1 when I open project in e.g. 2019.2.0b5 it imports my project for around 2 minutes, then in Project View I select "Reimport All" from Context menu and it reopens Unity Editor and imports project for the same (or almost the same) 2 minutes
Incorrect behavior:
2 when I open project in e.g. 2019.3.0a3(or any oher 2019.3 build up to a9 - latest for today) it imports my project for around 2 minutes, BUT then in Project View I select "Reimport All" from Context menu and it reopens Unity Editor and imports project for less than a minute
Actual results: 2019.3 uses Asset Pipeline v2 by default and "Reimport All" feature is broken there. That is regression!
Expected results: there are many changes in Asset Pipeline v2 and we need to decide if we need "Reimport All" feature at all. My opinion is that we still need to have it and so we need to fix it.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Any small change in UI Builder Inspector refreshes Editor Inspector
- Inaccurate Box Collider boundaries on a rotated child Cube when the parent GameObject Scale is non-uniform
- [Android] "SHADOWS_SCREEN" set as shader Keyword when no "_ShadowMapTexture" is bound leads to freeze on a build on some Mali GPU devices
- The global scene list is overridden in a project built with command line when the Override Global Scene List setting is disabled in the build profile
- Global Scenes are not included in the Build when building multiple Build Profiles at the same time
Resolution Note (fix version 2019.3):
Verified fixed in 2019.3.0a12