Search Issue Tracker
[iOS] Multi-Display doesn't work on secondary displays when using URP or...
How to reproduce: 1. Build the "Multi-Display.zip" project for iOS or Android 2. Connect extra screen to the device (via cable or Ai... Read more
An instance of a class that is derived from a class that is derived from...
Steps to reproduce: 1. Open attached project 2. Open up 'blah.cs' script and notice that Msg class is derived from MessageBase and ... Read more
[Hub] On opening Unity through scene, project tries to open in recent do...
On opening Unity through scene file, Unity tries to open the project in the recently downloaded version even when the version by whi... Read more
The Windows standalone player has a default SynchronizationContext set
To reproduce: 1. Create a new Unity project. 2. Add a script to a game object with this code: void Awake() { if (System.Threadi... Read more
2D Skin with AlwaysUpdate unchecked will not deform anymore when culled ...
To reproduce: 1. Open the project “SkinBugReport” 2. Enter Play mode 3. Move the Main Camera away, so the rabbits cannot be seen ... Read more
[IL2CPP][macOS] MONO variable path has no quotes in generated .sh script...
How to reproduce: 1. Create a new project 2. In the Project Settings, set the Scripting Backend to "IL2CPP" (Edit->Project Settings-... Read more
Linux: Pressing TAB while editing text in an input field inserts an actu...
-e: see title, doesn't do that on windows or osx standalone -repro: --create new scene --add input field http://docs.unity3d.com/Ma... Read more
Unity leaks memory when adding/removing breakpoints while debugging with...
How to reproduce: 1. Open the "VS_Leak.zip" project 3. Open the "NewBehaviurScript.cs" script 4. Attach Unity Debugger via Visual St... Read more
Mouse input becomes choppy or slow when the framerate is limited by Appl...
How to reproduce: 1. Open the user attached project (TestMouseInput.zip) and make sure the "TestMouseInputCamera" scene is open 2.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects