Search Issue Tracker

2
votes
Fixed

Selecting game object throws two errors: ReflectionTypeLoadException and...

Scripting

-

Feb 11, 2016

-

Version/s: 5.3.2f1

Steps to reproduce: 1. Open attached project 2. Open scene "dassa" 3. In hierarchy, select "GameObject" 4. Notice errors in console... Read more

0
votes
Fixed

[Package Manager] 'IUnityAndroidPermissions' could not be found errors a...

Package

-

Jul 04, 2019

-

Version/s: 2019.2.0b9

'IUnityAndroidPermissions' could not be found errors are thrown when importing Vuforia Sample Project Steps to Reproduce: 1. Crea... Read more

1
votes
Fixed

Reintroduction of the deprecated GameCenterUsersID so customers can star...

iOS

-

Aug 03, 2020

-

Version/s: 2019.4.2f1, 2019.4.6f1, 2020.1.0a1, 2020.2

How to reproduce: 1. Open the attached "project.zip" Unity project 2. Log in to the Game Center in your iOS device 3. Build and depl... Read more

0
votes
Fixed

[InputField] ArgumentOutOfRangeException is thrown when inputting text i...

UI

-

Feb 03, 2015

-

Version/s: 4.6.1p5

To reproduce: 1. Open attached project 2. Open EmailInputFieldBug scene 3. Press play 4. Enter character into email input field un... Read more

0
votes
Fixed

Assets still included in Build when HideFlags.DontSaveInBuild is used

Build Pipeline

-

Oct 25, 2020

-

Version/s: 2018.4, 2019.4.9f1, 2021.1

How to reproduce: 1. Load "Sample Scene" 2. Select "NewBehaviourScript" in Hierarchy, set Tag to "Untagged" and set "HideFlags" to "... Read more

0
votes
Not Reproducible

[Android] Increased rate of stuck "PARTIAL_WAKE_LOCK" with "AudioMix" tag

Android

-

Jun 26, 2019

-

Version/s: 2018.3.5f1

Reproduction steps: 1. Open "Empires & Puzzles: RPG Quest" 2. Lock phone screen 3. Check Logcat for "PARTIAL_WAKE_LOCK" Expected R... Read more

0
votes
Fixed

[TextMesh Pro] Using Ellipsis overflow causes some Emojis to turn into a...

Package: TextMeshPro

-

Jun 18, 2019

-

Version/s: 2.0.1

How to reproduce: 1. Open the attached project named Case_1163825 2. Select the Text gameObject and move the right margin leftwards ... Read more

0
votes
Fixed

Reordering children in the Hierarchy does not dirty the scene nor record...

Scene Management

-

Aug 10, 2020

-

Version/s: 2020.2.0a21

Steps: 1. Create a GameObject with two children 2. Reorder the two children ==> Scene is not dirtied Undo doesn't work either Note... Read more

1
votes
Fixed

[GPU Lightmapper] LightGrid takes up too much memory on large scenes

Progressive Lightmapper

-

Nov 05, 2019

-

Version/s: 2019.1, 2019.2, 2019.2.0f1, 2019.3, 2020.1

Reproduction steps: 1. Open "1196347" project with 2020.1 2. Open "REPROSCENE" scene. 3. Bake Lighting with GPU lightmapper. Actual... Read more

0
votes
Fixed

Cannot rename custom ScriptableObject asset if it has subassets

Assets Management

-

Apr 06, 2015

-

Version/s: 5.1.0b1

To reproduce: 1. Open attached project 2. Rename BehaviorTree.asset 3. Rename fails and warning is thrown in console Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.