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Fixed in 5.4.0
Votes
0
Found in
5.1.0b1
Issue ID
687080
Regression
Yes
Cannot rename custom ScriptableObject asset if it has subassets
To reproduce:
1. Open attached project
2. Rename BehaviorTree.asset
3. Rename fails and warning is thrown in console
Comments (1)
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CShark
Jan 11, 2016 16:23
Vote to reopen the issue as it occurs on our project. We're working with the latest version of Unity, 5.3.1f1
Currently trying to reproduce it on a seperate project. Should I open a new ticket for this?