Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.1.0b1
Issue ID
687080
Regression
Yes
Cannot rename custom ScriptableObject asset if it has subassets
To reproduce:
1. Open attached project
2. Rename BehaviorTree.asset
3. Rename fails and warning is thrown in console
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The sidebar reopens when Unity Hub is started when Unity Hub was closed with the sidebar closed
- Characters are invisible in the TextField when certain Japanese characters are used
- "InvalidOperationException" is thrown when using Prefab > Replace to replace a Canvas GameObject with a Prefab that has an incompatible root Transform type
- Looping AudioSource resumes from the wrong playback position when the app is backgrounded and resumed on iOS Safari
- "AnyState Transition Created" action can be undone when pressing "Auto Generate Animation" on the uGUI GameObjects
CShark
Jan 11, 2016 16:23
Vote to reopen the issue as it occurs on our project. We're working with the latest version of Unity, 5.3.1f1
Currently trying to reproduce it on a seperate project. Should I open a new ticket for this?