Search Issue Tracker

Fixed in 5.4.0

Votes

0

Found in

5.1.0b1

Issue ID

687080

Regression

Yes

Cannot rename custom ScriptableObject asset if it has subassets

Assets Management

-

To reproduce:
1. Open attached project
2. Rename BehaviorTree.asset
3. Rename fails and warning is thrown in console

Comments (1)

  1. CShark

    Jan 11, 2016 16:23

    Vote to reopen the issue as it occurs on our project. We're working with the latest version of Unity, 5.3.1f1
    Currently trying to reproduce it on a seperate project. Should I open a new ticket for this?

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.