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Fixed in 5.4.0

Votes

0

Found in

5.1.0b1

Issue ID

687080

Regression

Yes

Cannot rename custom ScriptableObject asset if it has subassets

Assets Management

-

To reproduce:
1. Open attached project
2. Rename BehaviorTree.asset
3. Rename fails and warning is thrown in console

Comments (1)

  1. CShark

    Jan 11, 2016 16:23

    Vote to reopen the issue as it occurs on our project. We're working with the latest version of Unity, 5.3.1f1
    Currently trying to reproduce it on a seperate project. Should I open a new ticket for this?

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