Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.1.0b1
Issue ID
687080
Regression
Yes
Cannot rename custom ScriptableObject asset if it has subassets
To reproduce:
1. Open attached project
2. Rename BehaviorTree.asset
3. Rename fails and warning is thrown in console
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture generator reference image fails despite valid size
- Agent mode can enter infinite execution loop
- AI Gateway responses contain duplicated sentences
- Texture 2D asset is created when promoting a generated Cubemap to a new asset
- Unable to copy multiple paragraphs from Assistant responses
CShark
Jan 11, 2016 16:23
Vote to reopen the issue as it occurs on our project. We're working with the latest version of Unity, 5.3.1f1
Currently trying to reproduce it on a seperate project. Should I open a new ticket for this?