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[Editor] Material Selector gets Material Selected only with first selection
Steps to reproduce: 1. Create a new project 2. Create a default material 3. Duplicate it a few times 4. Create a sphere and open the... Read more
[Metal] Stencil buffer is not present when using dynamic frame buffer sc...
How to reproduce: 1. Open the attached 'calableBufferManager-ResizeBuffers-urgent.zip' project 2. Go to File > Build Settings and ti... Read more
[Profiler] You can only disable display of CPU Usage components
You can not disable other then CPU profiler graphs (by using little squares near profiling object (Rendering/Script/etc...)) Steps ... Read more
Builds fail with multiple errors when the MARS package is installed
Reproduction steps: 1. Open the attached "MARS 3D Core" project 2. Build and run the Player (File > Build And Run) 3. Observe the... Read more
[Mobile] Colours do not match on one of the Universal Rendering Examples...
How to reproduce: 1. Clone project: "https://github.com/Unity-Technologies/UniversalRenderingExamples" 2. Open a project, and open a... Read more
Incorrect CSV import from Profile Analyzer with foreign locale settings.
No description entered in Cloud incident. Read more
"There are 2 settings providers with the same name Preferences/Jobs in U...
Reproduction steps: 1. Open the attached “repro-project“ project 2. Observe the Console Expected result: No warnings are thrown... Read more
Help / Unity API Reference Greyed out in Visual Studio
To repro: 0. Make sure your system is clean (no Unity or VS were installed on it before). 1. Using download assistant install Unit... Read more
AudioClip's position change is inaccurate when using MP3 with variable b...
How to reproduce: 1. Open the attached “Mp3PositionChangeIssue” project 2. Enter Play Mode 3. Click “Start Ok Mp3” 4. Click “Sta... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- A pink line of the size of the Tree is drawn in the Hierarchy when opening any dropdown in the Inspector
- 2D physics makes object movements to flicker
- Fatal Error "Callback registration failed. Increase kMaxCallback." when playing multiple random audio sources rapidly
- 2D Light overlap order is not evaluated when shadows are being produced with Render Graph Compatibility Mode Disabled
- Short pause between loops in a WebGL-built project when looping an AudioSource