Search Issue Tracker
Fixed
Votes
0
Found in
2018.4
2018.4.15f1
2019.3
Issue ID
1282858
Regression
No
[Metal] Stencil buffer is not present when using dynamic frame buffer scaling via the ScalableBufferManager.ResizeBuffers()
How to reproduce:
1. Open the attached 'calableBufferManager-ResizeBuffers-urgent.zip' project
2. Go to File > Build Settings and tick Development Build checkbox, switch platform to iOS
3. Build for iOS and open the Xcode project
4. Select Menu bar-> Product-> Scheme-> Edit Scheme
5. Set GPU Frame Capture to Metal and Metal API Validation to Enabled
6. Deploy the Xcode project to the iOS device
7. Press 'Capture GPU frame' button
8. Select Command Buffer in the sidebar and expand the graph folders
9. Check the Stencil buffer is active from the top to the bottom of the graph
10. Press Reduce to scale buffers in launched application
11. Make another frame capture and check the graph from the top
Expected result: Stencil buffer is present
Actual result: Stencil buffer is not present
Reproducible with: 2018.4.27f1, 2019.3.0a11
Not reproducible with: 2019.3.0a12, 2019.4.12f1, 2020.1.8f1, 2020.2.0b6
Reproducible with:
iPhone 8+ (iOS 12.0)
iPhone XR (iOS 13.4.1)
iPad 9.7’ 6th gen (iOS 14.2)
Notes:
- Screenshots of the issue are attached in Edit (after resize.png, before resize.png, DynamicScaling.png, NoDynamicScaling.png)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Animation Clip with Legacy enabled does not play when Time.timeScale is set to 0 despite Update mode set to "Unscaled time"
- Rename is enabled on subfolder empty space - "Can't rename to empty name" warning
- SamplerState Property Missing Anisotropic Filtering
- Visual glitches when using Handles API
- The RGBA color values are inconsistent when comparing two identical colors set in the Inspector
Add comment