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Path is not calculated between two points located in the same NavMesh No...
How to reproduce: 1. Open the attached project's Scene labeled "SamePolyIssue" 2. Enter the Play Mode 3. Click the "Calculate&DrawPa... Read more
Adding and removing data from and to Serializable arrays with arrays in ...
Reproduction steps: 1. Open the attached project 2. Open Inspector 3. Select Cube in Hierarchy 4. Under Testing script add multi... Read more
[2019.3] GUIView.RepaintAll.PlayerLoopController performance regression ...
Reproduction steps: 1. Open the attached project named "PerformanceCase" 2. Open the Classic_E01_F08 Scene 3. Open the Profiler wind... Read more
"Sub-emitters must be children of the system that spawns them" error is ...
How to reproduce: 1. Open "EmitterIssue" project and "test stage 1..." scene 2. Enter playmode and pause it 3. Observe "Sub-emitters... Read more
[WindowsMR] failure to take photo capture in Hololens
Exception thrown: 'System.ArgumentNullException' in UnityEngineProxy.dll ArgumentNullException: Value cannot be null. Parameter name... Read more
[MatchMaker] Can't re-join a match after leaving
How to reproduce: 1. Open attached project 2. Open scene Scenes/Main.unity 3. Play the scene 4. Enable Match Maker 5. Create Intern... Read more
OnDisable and OnDestroy methods are not called when a ScriptableObject i...
How to reproduce: 1. Open attached 'project-1174400.zip' project 2. In Editor select 'Test' > 'Create and Save' 3. Delete 'New TextA... Read more
[Backport] [Backport] Start Delay of Particle System is not applied when...
Reproduction steps: 1. Open the attached project "987068.zip"; 2. Open the Test scene; 3. Click the Pause Button; 4. Click the Play ... Read more
[Culling] When the gameobject of particleSystem is offscreen, the partic...
1 Load default scene 2 Press Play and go to Scene tab 3 Choose camera and rotate it so the particle system gameobject is out of the... Read more
On Android, OnApplicationFocus(false) is not called before an app enters...
With Unity 4.2.2 the onApplicationFocus with a value "false" was called when the application was sent to the background and then onc... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Changes to Font Atlas Size are not saved when saving the project
- Tilemap Collider 2D does not detect collisions when the Tile textures alpha value is below a certain amount
- Resolution of UI Camera changes when modifying the Render Target of the Main Camera
- Crash on "0x00007FF9D3B9EE3F (nvwgf2umx) OpenAdapter10" when entering Edit Mode of ShaderGraph asset
- Cubemap.CreateExternalTexture() assumes to use the project's color space when native texture pointer is set to sRGB