Search Issue Tracker

13
votes
Won't Fix

When the CharacterController component has a step-offset

Physics

-

Sep 25, 2013

-

Version/s: 4.2.1f4

Bug reproduced in version 4.3.0b5 (19fb00de019e) Steps: In this example, the character controller on the "Character" game object ha... Read more

18
votes
Fixed

[Particles] Particle system glitches when using Simulate from script, af...

Visual Effects - Legacy

-

Dec 14, 2015

-

Version/s:

1) Open scene 'scene' 2) Press play, the left system will glitch after a few seconds. Read more

13
votes
Fixed

"Moving File Failed" dialog displayed when debugging

CodeEditors

-

Feb 04, 2014

-

Version/s: 4.3.4f1

Receive a crash prompt saying: "Moving File Failed - Moving Temp/Assembly-CSharp.dll.mdb to Library/ScriptAssemblies/....Access is d... Read more

11
votes
Fixed

Inputs are called where they should not

UI

-

Dec 13, 2015

-

Version/s: 5.3.0f4

Mobile UI inputs are called more times than they should since Unity 5.3 Read more

12
votes
Postponed

Built-in unlit particle shader has HDR color selection for albedo, URP u...

Package: Scriptable Render Pipeline Universal

-

Oct 08, 2020

-

Version/s: 7.5.1

To reproduce: 1. Open any project; 2. In Graphics settings, set Render pipeline asset to none; 3. Create a Particle system, assign a... Read more

12
votes
Fixed

[SRP] Instantiating Particle System prefabs with IEnumerator produces er...

Visual Effects - Legacy

-

Nov 08, 2018

-

Version/s: 2018.2.14f1

How to reproduce: 1. Open attached "GetTransformInfoExpectUpToDate" project 2. Load "SampleScene" and enter Play Mode Expected resu... Read more

37
votes
Postponed

Unity grass builds patch meshes at runtime which causes cpu spikes

Terrain

-

Jun 20, 2014

-

Version/s: 4.3.4f1

To reproduce: 1. Open repro.unitypackage 2. Open scene test. It contains a terrain populated with grass and a camera that is moved a... Read more

11
votes
Fixed

Calling NetworkConnection.Disconnect in OnServerConnect fails to send in...

Networking

-

Sep 09, 2016

-

Version/s: 5.5.0b2

Steps to reproduce: 1. open attached project 2. open scene Main 3. enter play mode 4. start host Expected: disconnects player witho... Read more

11
votes
Fixed

[Shadows] Shadow resolution is bad with deferred + huge meshes in scene

Shadows/Lights

-

Feb 02, 2016

-

Version/s: 5.3.2p1

Reproduction steps: 1) Open "Repro" project I attached below and proceed to "test" scene. 2) Go into playmode - you should see jagge... Read more

13
votes
Fixed

"Sub-emitters must be children of the system that spawns them" error is ...

Visual Effects - Legacy

-

Sep 08, 2017

-

Version/s: 2017.2, 2017.2.0b10

How to reproduce: 1. Open "EmitterIssue" project and "test stage 1..." scene 2. Enter playmode and pause it 3. Observe "Sub-emitters... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.