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[Multiplayer] connectionToClient variable is not set on Spawned objects
connectionToClient variable is set only on Player object. So when you try to use this variable (for example for SpawnWithClientAuth... Read more
Screen position out of view frustrum when scene camera moves far away fr...
To reproduce: 1. In a Scene view, hold RMB and then shift + W to move away from the origin. 2. Move the camera until the errors in ... Read more
Scroll view has its Vertical scrollbar's size value reset when Play mode...
To reproduce: 1. Download and open attached "New Unity Project 11.zip" project. 2. Expand Canvas->Scroll View and select "Scrollbar... Read more
NullReferenceException when applying changes for specific model's animat...
To reproduce: 1. Download the asset RPG Monster Animation (https://www.assetstore.unity3d.com/en/#!/content/79385) 2. Select skelet... Read more
Actions background in Preferences' Keys sections becomes white if the sc...
To reproduce: 1. Go to Editor -> Preferences -> Keys 2. Open Animation window 3. Open Tile Palette window 4. Resize Preferences win... Read more
Player crashes on exit
Player crashes on exit 1. Open project attached. 2. Build and run. 3. Close player. or 1. Run Player attached. Actual resul... Read more
Legacy AnimationClip cannot be deleted from Animation component's elemen...
How to reproduce: 1. Open the supplied project 2. Load scene "Example" 3. Select "Cube" in the Hierarchy window 4. Expand "Animation... Read more
Loading scene with SceneMode.additive cancels allowSceneActivation = fal...
To reproduce: 1. Open attached Unity project "SceneLoadingBugDemo.zip" 2. Open "Scene1" scene 3. Go into Play mode 4. Observe resul... Read more
[iOS] System.IO.MemoryMappedFiles.CreateFromFile() method crashes on iOS...
Reproduction Steps: 1. Open User's project 2. Build for iOS 3. Open Xcode project 4.Try building for iOS device 5. Xcode build crash... Read more
Particle system collision gizmos are also shown for particles without co...
To reproduce: 1. Create new project 2. Create two particle systems, reposition one of them so they wouldn't stack on each other 3. I... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Drags can only be started from MouseDown or MouseDrag events” error is thrown when registering the MouseDownEvent on a BlackboardField and calling DragAndDrop.PrepareStartDrag() and DragAndDrop.StartDrag()
- "Sample Rate Setting" is not shown in the "Default" tab when importing an Audio file
- UI Buttons are no longer interactable when the New Input System Package is installed
- [OpenGL] Alpha channel loss in .dds Textures when viewing them with OpenGL selected as Graphics API
- ShaderGraph changes Scope setting to "Global" when toggling "Show In Inspector" and re-selecting the property