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0
votes
Fixed

[Android] Debug.LogException is filtered as "I" Information instead of "...

Mobile

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May 19, 2017

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Version/s: 5.5.3f1

To reproduce: 1. Download and open "rotate-test.zip" project. 2. Build application on a device. 3. Run logcat and filter informatio... Read more

0
votes
Won't Fix

After undoing the creation of new timeline, Timeline window focused Time...

Timeline

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May 19, 2017

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Version/s: 2017.1.0b6

Reproduction steps: 1. Create new project. 2. Create empty GameObject. 3. Open Timeline windows and create track for selected objec... Read more

0
votes
Fixed

Particle batching broken when using a Default Particle System

Shuriken

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May 19, 2017

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Version/s:

1) Add 2 particle systems 1b) Ensure both systems have different world positions 2) Make sure the game camera can see them both 3) P... Read more

2
votes
Not Reproducible

[New Scripting Runtime] Warning and Error messages appear while/after bu...

Mono

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May 18, 2017

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Version/s: 2017.1.0b6

Repro steps: 1. Open provided project 2. Click on "File" -> "Build Settings" -> "Player Settings" 3. In the Inspector window go dow... Read more

0
votes
Not Reproducible

Memory overflow after "Could not open file for read" error when opening...

Asset and Scene Management

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May 19, 2017

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Version/s: 2017.1.0a4

To reproduce: 1. Open project http://bugs04.unity3d.com/fogfiles/884196_aravsen7orukr4to/case_884196-PCE.zip (created in 5.5f2) 2. A... Read more

2
votes
Fixed

[Windows] Calling Camera.Render() in headless mode (-batchmode) causes t...

Deployment Management

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May 19, 2017

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Version/s: 2017.1.0b5

Repro steps: 1. Open provided project 2. Click on "File" -> "Build Settings" -> "Build" 3. Create a shortcut of the just built .exe... Read more

0
votes
By Design

2DCollider of a selected object is visible in Game view

Physics2D

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May 19, 2017

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Version/s:

To reproduce: 1. Open attached Unity project "mario2d.zip" 2. Open scene "World1-1" 3. In the hierarchy select either "Mario" or "Ma... Read more

1
votes
Fixed

Possible memory leak for development mode standalone (Setting UI.Text.text)

Scripting

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May 19, 2017

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Version/s: 2017.1.0b6

1. What happened Attached project indicates Profiler.GetTotalAllocatedMemoryLong() value growth for players build in Dev mode. This ... Read more

0
votes
Not Reproducible

Crash while entering playmode If OnAudioFilterRead() is implemented to a...

Audio

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May 17, 2017

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Version/s: 2017.1.0b5

1. Open the attached AudioFilterRepro project 2. Enter playmode, no crash occurs 3. Go to "NewBehaviourScript" and uncomment 16th li... Read more

0
votes
Fixed

Secondary normal map doesn't affect model at all

Graphics - General

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Apr 19, 2017

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Version/s: 5.6.0p1

Steps to reproduce: 1) Download and open attached project "brokenNormalMap.zip" 2) Open scene "Main" Actual result: Ground is compl... Read more

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