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[Android] Error "Blitter is already initialized" is present when Adaptiv...
Reproduction steps: 1. Open the attached project "ReproProj" 2. Open the “/Assets/Scenes/SampleScene.unity” Scene 3. Switch to An... Read more
[BiRP SG] Multiple errors appear when compiling a ShaderGraph shader's c...
Reproduction steps: 1. Open the attached “ASDQWE” project 2. In the Project Window, select the “Assets/Shader Graph/Color Changing... Read more
[HDRP] Text is rendered with artefacts when using STP and resolution sca...
*Steps to reproduce:* 1. Open the attached project named "STP_Text_Issue" 2. Open the Repro Scene 3. Observe the Game View ... Read more
[Settings Search] Search results not always matching search term correctly
*Steps to reproduce:* # Open a Project. # Open Edit > Project Settings # View Player > Other Settings > Rendering and observe ... Read more
[XR] Input is not registered and headset view is headlocked after enteri...
Steps to reproduce: 1. Download the attached user's project "v65tc2UPMf1.zip" 2. Open "Assets/Samples/Meta XR Core SDK/65.0.0/Samp... Read more
[Mac] Menu sometimes renders empty when using help
*Steps to reproduce:* # Click on the Help menu. # Type something in, for example "visual". # Scrub through the results by hove... Read more
PolyShape meshes are not visible and "Object may be corrupted" warnings ...
Reproduction steps: 1. Open the “ReproProject“ project 2. Open the “Assets/Scenes/SampleScene“ scene 3. Create a new PolyShape (T... Read more
Screen.currentResolution.refreshRateRatio.value return NAN when using De...
How to reproduce: 1. Open the "IN_73611" 2. Open the "SampleScene" 3. Change Game View to Simulator 4. Enter the Play Mode 5. O... Read more
Scene View with Debug Draw Mode enabled is gray when GPU Resident Drawer...
Reproduction steps: 1. Open the “ReproProject“ project 2. Open the “Assets/Scenes/SampleScene“ scene 3. Enable the Debug Draw Mod... Read more
Entering "Configure Avatar" inside the Inspector locks it
Reproduction steps: 1. Open the attached “Repro“ project 2. Expand and select the Avatar of the “Assets/VillagerHuman.fbx“ Model ... Read more
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