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Fixed
Fixed in 2022.3.59f1, 6000.0.38f1, 6000.1.0b7, 6000.2.0a2
Votes
1
Found in
2022.3.28f1
6000.0.3f1
6000.1.0a7
6000.2.0a1
Issue ID
UUM-71736
Regression
No
Texture is lost when reconnecting SpriteColor Node in Fragment
Reproduction steps:
1. Open the “ReproProject“ project
2. Open the “Assets/Scenes/SampleScene“ scene
3. Open the “Assets/ShaderGraphs/ShaderGraph_Vegetation_Wind_Lit“ ShaderGraph
4. Delete the connection to the SpriteColor Node in Fragment
5. Save the ShaderGraph
6. Reconnect the Combine Node to the SpriteColor Node in Fragment
7. Repeat step 5
8. Observe the Game View
Expected result: There is a grass texture on the plane
Actual result: The plane is gray
Reproducible with: 2021.3.38f1, 2022.3.28f1, 6000.0.3f1
Reproducible on: Windows 11 Pro (22H2)
Not reproducible on: No other environment tested
Notes:
1. Adding Base Color Node to Fragment does not work and nothing happens
2. Closing the Shader Graph window and reopening the “Assets/ShaderGraphs/ShaderGraph_Vegetation_Wind_Lit“ ShaderGraph results in a Base Color Node appearing in Fragment and the SpriteColor Node becomes grayed out
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Resolution Note (fix version 6000.2.0a2):
Fix case where Texture sampling is lost when reconnecting SpriteColor Node in Fragment
Resolution Note (fix version 6000.1.0b7):
Fix case where Texture is lost when reconnecting SpriteColor Node in Fragment.
Resolution Note (fix version 6000.0.38f1):
Fix case where Texture is lost when reconnecting SpriteColor Node in Fragment.
Resolution Note (fix version 2022.3.59f1):
Fix case where Texture Sampling is lost when reconnecting SpriteColor Node in Fragment.