Search Issue Tracker

Fixed

Fixed in 2022.3.59f1, 6000.0.38f1, 6000.1.0b7, 6000.2.0a2

Votes

1

Found in

2022.3.28f1

6000.0.3f1

6000.1.0a7

6000.2.0a1

Issue ID

UUM-71736

Regression

No

Texture is lost when reconnecting SpriteColor Node in Fragment

-

Reproduction steps:
1. Open the “ReproProject“ project
2. Open the “Assets/Scenes/SampleScene“ scene
3. Open the “Assets/ShaderGraphs/ShaderGraph_Vegetation_Wind_Lit“ ShaderGraph
4. Delete the connection to the SpriteColor Node in Fragment
5. Save the ShaderGraph
6. Reconnect the Combine Node to the SpriteColor Node in Fragment
7. Repeat step 5
8. Observe the Game View

Expected result: There is a grass texture on the plane
Actual result: The plane is gray

Reproducible with: 2021.3.38f1, 2022.3.28f1, 6000.0.3f1

Reproducible on: Windows 11 Pro (22H2)
Not reproducible on: No other environment tested

Notes:
1. Adding Base Color Node to Fragment does not work and nothing happens
2. Closing the Shader Graph window and reopening the “Assets/ShaderGraphs/ShaderGraph_Vegetation_Wind_Lit“ ShaderGraph results in a Base Color Node appearing in Fragment and the SpriteColor Node becomes grayed out

  1. Resolution Note (fix version 6000.2.0a2):

    Fix case where Texture sampling is lost when reconnecting SpriteColor Node in Fragment

  2. Resolution Note (fix version 6000.1.0b7):

    Fix case where Texture is lost when reconnecting SpriteColor Node in Fragment.

  3. Resolution Note (fix version 6000.0.38f1):

    Fix case where Texture is lost when reconnecting SpriteColor Node in Fragment.

  4. Resolution Note (fix version 2022.3.59f1):

    Fix case where Texture Sampling is lost when reconnecting SpriteColor Node in Fragment.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.