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Editor sometimes doesn't detect Prefab changes when project is updated ...
How to reproduce: 1. Contact me for the project, or setup SVN on a project with Prefabs and Settings 2. On computer one, make a chan... Read more
Asset refresh is slightly slower when Hidden Meta Files are used (at lea...
To reproduce: 1. Create a new project 2. Set version control to Hidden Meta Files 3. With the mouse focus and unfocus the editor win... Read more
"Name 'SpriteEditorWindow' does not exist in the current context" error ...
Reproduction steps: 1. Create a new project 2. Install Vector Graphics package via the Package manager 3. Observe the console window... Read more
[XR][Android] Using deferred rendering path results into black screen wi...
How to reproduce: 1. Open attached project 2. Build to Android Result - Observe black screen or one eye rendered only. Notes: 1. S... Read more
There is a refresh prompt even when there are no new Cloud projects avai...
How to reproduce: 1. Open Unity Hub 2. Be signed in Reproducible with: Unity Hub 2.0.0-beta.3 Not reproducible with: Unity Hub 1.6... Read more
In the Editor terrain is not rendered correctly when "Draw Instanced" on...
How to reproduce: 1. Open attached project "NewDepthProject 2.zip" and scene "Main" 2. In the Hierarchy window, select "Terrain" ob... Read more
[Vulkan] Windows in the Editor become black when trying to interact with...
Steps to reproduce: 1. Open the attached project "Vulkan window problem" 2. Navigate to the Hierarchy Window 3. Right-click in the H... Read more
Cinemachine should be upgraded to version 2.3.3 for Unity version 2019.1+
When opening a project from 2018.3 in 2019.1, Cinemachine doesn't compile. There should be a rule to upgrade the project to use Cine... Read more
[IL2CPP] Fails to generate generic method struct variant when calling it...
Steps to reproduce: 1. Download "IL2CPP-Bug-GenericMethodRemoved.zip" 2. Build "SampleScene" for Standalone (IL2CPP) 3. Start player... Read more
[iOS][Metal] CPU spikes on SkinMeshRenderer when GPU skinning is disabled
How to reproduce: 1. Download the Test.zip project from the cloud (link in the comments) 2. Build for iOS and deploy the Xcode proje... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes when debugging a for loop
- Crash on UnityPlayer!profiling::ProfilerManager::DisposeProfilerRecorder+0xa when Player gets relaunched and exited after running for a long amount of time
- [Input system] When releasing one touch and pressing a second touch during a single frame, the second touch is not translated into UI event line OnPointerDown by the InputSystemUIInputModule
- URP Samples - multiple "Attempting to resolve render surface" and other errors appear when setting Quality pipeline asset
- OnDemandRendering.willCurrentFrameRender returns incorrect values in the Player when UnityEngine.Rendering.OnDemandRendering.renderFrameInterval is greater than 1