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Hololens2 performance regression on DX12
Microsoft reported that DirectX 12 (DX12) performs worse on HoloLens 2 compared to DirectX 11 (DX11). However, DX12 will be the defa... Read more
OpenXR Mock Runtime used D3D11 when Unity Player is configured to use D3D12
The OpenXR Mock Runtime tests tried to use D3D11 instead of D3D12 when the unity player is configured to use D3D12. According to [X... Read more
Graph nodes can't be connected using touch screen controls
*Steps to reproduce:* 1. Create a new URP project 2. Create a Shader or VFX Graph 3. Add a node (Float property) 4. Try ... Read more
The WebGL Build size increases when the "DOTween" asset is in the project
How to reproduce: 1. Open the attached project "test dotween1.zip" 2. Build the project for WebGL 3. Observe the size of the Buil... Read more
SpriteRenderer Sprite visual appears unchanged when changing it during t...
Reproduction steps: 1. Open the attached “ASDQWE” project 2. Build and run the Player (File > Build And Run) 3. Observe the Playe... Read more
Shaders are not being striped and build times increase when using a cust...
How to reproduce: 1. Open the “IN_76325” project 2. In the Project Settings → Quality, make sure Render Pipeline Asset is set to “... Read more
[Mobile]UIElement calls PointerOutEvent after PointerOverEvent when the ...
Reproduction steps: 1. Open the attached “My project” project 2. Open the “Assets/Scenes/SampleScene.unity” Scene 3. Enter the Pl... Read more
The number of Batches and Tris is higher than expected when using Applic...
How to reproduce: 1. Open the “Test3D” project 2. Open the “Test3D” scene 3. Open the Game View tab 4. Open the Statistics (Sta... Read more
Unable to interact with Material Inspector window when creating a new Ma...
Reproduction steps: 1. Open "ReproProject" project 2. Create a new Material (Assets > Create > Material) 3. Rename the created Ma... Read more
Crash on detail::ComputeShaderSnippetKey when entering the Play mode
Reproduction steps: 1. Open the attached project "CrashRepro" 2. Enter the Play mode 3. If it does not crash close the Editor and... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity Events added to a ScriptableObject are not invoked if they are added in Edit mode and their Call State is set to "Runtime Only"
- The Visual Effect GPU Event is forced into sleep until another Event is sent when the visual effect consists of two particle systems that communicate with Trigger Event set to On Die
- Nativeplugin Vulkan image gets deleted while in use and AccessTexture returns an invalid texture causing a crash or corruption when QualitySettings.anisotropicFiltering is called
- Error "DllNotFoundException: __Internal assembly:<unknown assembly> type:<unknown type> member:(null)" when attaching a managed debugger for the build of a specific project with Mono Scripting Backend
- Unable to select UI Toolkit Foldout element when using a gamepad controller