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[Android]Audio playback is silent when played on the Google Pixel 5 device
Reproduction steps: 1. Open the attached “My project” project 2. Build and run the Player (File > Build And Run) 3. Turn up the devi... Read more
[AppleTV] Add to Embedded Binaries option is missing in the Plugin Importer
*Steps to reproduce:* 1. Open "Plugins.zip" project 2. Go to File > Build Profiles and make sure that tvOS Platform is activat... Read more
[RayTracing] Several pragma require directives are ignored in .raytrace ...
Using #pragma require in .raytrace files doesn't work. All pragma require directives are ignored. *Steps to reproduce:* 1. Clo... Read more
Loading icon becomes highlighted when hovered over in the Search Window
*Steps to reproduce:* # Create a "Universal 3D Sample" Project # Navigate to Window > Search > New Window # Search for "scene"... Read more
[Quest] Screen flashes for several seconds when enabling microphone perm...
Reproduction steps: 1. Open the attached project "ReproProj" 2. Switch to Android Platform 3. Build and Run on Quest 4. In Playe... Read more
[Multiplayer Play Mode] Using custom dependencies and ScriptedImporters ...
How to reproduce: 1. Download and open the attached project 2. Enable the "Player 2" checkmark in the "Multiplayer Play Mode" wind... Read more
Adding and removing items from SerializeField. UnityEvent throws a bunch...
*Steps to reproduce:* # Create and open an empty project. # Download and add the attached component 'TestClass.cs' to a game obj... Read more
[iOS][AppleTV] .dylib plugin is not visible in the Xcode but is added in...
*Steps to reproduce:* 1. Open the attached "Plugins.zip" project 2. Go to File > Build Profiles and make sure that iOS Platfor... Read more
Normal from Height Node causes visual artifacts when using ShaderGraph w...
Reproduction steps: 1. Open the “ReproProject“ project 2. Open the “Assets/[1] Scenes/[D] ShaderTest“ scene 3. Zoom in and out towar... Read more
Material uses dest texture as input in pass (0), it's an undefined behav...
Reproduction steps: 1. Open the attached “BugRepro” project 2. Open the “main” Scene 3. Enter the Play Mode 4. Observe the Conso... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity Events added to a ScriptableObject are not invoked if they are added in Edit mode and their Call State is set to "Runtime Only"
- The Visual Effect GPU Event is forced into sleep until another Event is sent when the visual effect consists of two particle systems that communicate with Trigger Event set to On Die
- Nativeplugin Vulkan image gets deleted while in use and AccessTexture returns an invalid texture causing a crash or corruption when QualitySettings.anisotropicFiltering is called
- Error "DllNotFoundException: __Internal assembly:<unknown assembly> type:<unknown type> member:(null)" when attaching a managed debugger for the build of a specific project with Mono Scripting Backend
- Unable to select UI Toolkit Foldout element when using a gamepad controller