Search Issue Tracker
Active
Under Consideration for 2021.3.X, 2022.3.X
Votes
0
Found in
2021.3.38f1
2022.3.30f1
6000.0.4f1
Issue ID
UUM-72722
Regression
No
Normal from Height Node causes visual artifacts when using ShaderGraph with Android build target
Reproduction steps:
1. Open the “ReproProject“ project
2. Open the “Assets/[1] Scenes/[D] ShaderTest“ scene
3. Zoom in and out towards the sphere in the Scene View
4. Observe the sphere in the Scene View
Expected result: The sphere has no render artifacts
Actual result: Artifacts can be seen when the Scene View is zoomed in close to the sphere
Reproducible with: 2021.3.38f1, 2022.3.30f1, 6000.0.4f1
Reproducible on: Windows 11 Pro (22H2)
Not reproducible on: No other environment tested
Note: Reproduces with Android build target but does not reproduce with Windows build target
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Add comment