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Commas do not automatically change to dots in Color Picker's "Current Br...
To reproduce: 1. Open a new Unity project 2. In project window, create a Material 3. Click on Material, then open Color picker in In... Read more
[Unity Test Tools] Examples contain obsolete 'ExpectedException' attribute
To reproduce: 1. Open any Unity project 2. Import "Unity Test Tools" asset Desired outcome: "Unity Test Tools" does not contain the... Read more
[Metal][Video Player] Video Clip is not played when rendered in Render T...
1. Open the attached "MetalVideoIssue" project and "Start" scene 2. Observe that "Start" scene has a "VideoObjects" GameObject. Vide... Read more
Walkable area appears in the air in the specific case when slope is incr...
Steps to reproduce: 1. Open the attached project 2. Open the NavMesh scene 3. Bake NavMesh 4. Observe the walkable area has appeared... Read more
Microphone.GetDeviceCaps returns the same values for both minimal and ma...
Steps to reproduce: 1. Download and open the attached project 2. Through System settings, set sampling rate of a microphone to a hig... Read more
[CustomRenderTexture] Editor crash when switching platform from standalo...
Step: 1. Open repro project 2. Make sure platform is on standalone. If not, switch to standalone and then save project and close uni... Read more
Standard shader sample from LightProbeProxyVolume creates seams between ...
Steps to reproduce: 1. Open "LightprobeVolumeSampling.zip" attached project 2. Observe one line of blocks use "Blend Probes" and the... Read more
SystemInfo.SupportsRenderTextureFormat does not report correct with ARGB...
Steps to reproduce: 1. Open the attached project 2. Open the main scene 3. Play the scene 4. Observe there is no output in the Conso... Read more
[Build] AssetBundles work incorrectly with GI Data
Lighting Data Asset is not assigned properly when using Asset Bundles with GI features Steps to Reproduce: 1. Open the attached pro... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [VFX Graph] Base Color Map Inconsistency between Lit and Unlit Ouput
- [HDRP] Water is using the wrong depth when calculating absorption for alpha clipped transparents with depth prepass enabled
- [VFX Graph] Emissive isn't working with Decal output
- Gizmos are not drawn in Game view and Render Graph Execution errors are shown when stacked Overlay Camera is used and 'Compatibility Mode' is disabled
- Crash on WalkTypeTreeInternal when selecting the Texture of a specific FBX