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Changes to TextMesh.color can be rendered a frame too early
How to reproduce: 1. Open the attached TimingTextBug2019.zip project 2. Enter the Play mode and inspect the Game view 3. If the iss... Read more
Profile Analyzer - Compare - Frame Link buttons looks to generate empty/...
Profile Analyzer - Compare - Frame Link buttons looks to generate empty/inocrrrect warning messages to the console When in the prof... Read more
[Tilemap] Assertion failed exception thrown on Undo action after removin...
Assertion failed exception thrown on Undo action after removing Tilemap and TilemapRenderer component after creating the prefab of t... Read more
Package Manager/In Project filter: Refresh list does not update timestamp
Reproduction steps: 1. Go to Package Manager and choose the "In Project" view. 2. Hit Refresh button at the bottom of the list view.... Read more
[Speedtree] GameObject with SpeedTree8 shader has incorrect LOD morph wh...
How to reproduce: 1. Open the attached project "1237736.zip" 2. Open the "Test" Scene 3. Zoom towards and away from "Speedtree8mater... Read more
[Addressables] IndexOutOfRangeException in ResourceManagerConfig.CreateA...
Repro steps: 1. Load the project 2. Open Scenes/Sample Scene 3. Press play Expected behavior: - The asset is loaded as t... Read more
No progress indicator is shown when importing a package from git URL
How to reproduce: 1. Create a new project 2. Open the Package Manager window 3. Click the '+' button to add a package from git URL 4... Read more
Cinemachine Pixel Perfect camera extension causes the orthogonal size to...
Reproduction steps: 1. Open the attached project ("case_1249076-PixelPerfectCameraSize.zip") 2. Open the repro scene ("Sandbox") 3. ... Read more
Mouse position values reported as half of thier actual values in screen ...
How to reproduce: 1. Open the attached project (1252149.zip) 2. Open the "Main" scene 3. Select the "Main Camera" GameObject from th... Read more
Instantiating UI GameObjects from an Asset Bundle with WeakReference res...
How to reproduce: 1. Open submitted project (WeakReferenceTest.zip) 2. Open the Test Scene 3. Enter Play Mode 4. Click the 'test Wea... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “ArgumentOutOfRangeException“ error when selecting 'TMP_InputField' content using keyboard in WebGL build
- Colliders are shown with incorrect scale when observed through the Physics Debugger Collision Geometry view
- Spot Light with 'Box' Shape stops working when it collides with Mesh
- Accepting Asset Store EULA endless loop in Package Manager window
- “InvalidOperationException: Sequence contains no matching element“ error when reenabling a custom Debug Draw Mode