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0
votes
Not Reproducible

[Windows] Load previous project on startup check causes domain reload th...

CodeEditors

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May 18, 2020

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Version/s: 2020.1.0b8, 2020.2.0a12

Steps to reproduce (see LoadPreviousProjectOnStartUP.mp4): 1. Enable Rider plugin package for Unity. 2. Go to Preferences -> Gener... Read more

0
votes
Fixed

[Shadergraph] Having a recursive subgraph in the project causes all subg...

Package: Shader Graph

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May 18, 2020

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Version/s: SRP Master (7421e9d5b3)

Reproduces on Master (7421e9d5b3) Doesn't reproduce on 8.0.0 or 8.x.x/release (d8a65b0c70) Repro steps: 1. Create two subgraphs, ref... Read more

0
votes
Fixed

Target Strength appears to be way too strong

Terrain

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May 18, 2020

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Version/s: 2017.4.39f1, 2020.1.0a14

Either the usable range is set incorrectly for Target Strength or Painting is being set to too high of a value. Repro Steps: 1. Lau... Read more

0
votes
Fixed

Hitting the upper bound of Detail Meshes causes previously placed Detail...

Terrain

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May 18, 2020

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Version/s: 2017.4.39f1, 2020.1.0a14

The observed behavior isn't completely clear, when painting an absurd amount of Detail Meshes onto a Unity Terrain object it appears... Read more

0
votes
Fixed

[Terrain Tools] Splitting Terrain will remove painted on Detail Meshes

Package: Terrain Tools

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May 18, 2020

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Version/s: 3.0.1

When a user Splits Terrain by using the functionality from Terrain Tools, any painted on Detail Meshes will disappear. Repro Steps:... Read more

0
votes
Fixed

[DOTS] Crash on tlsf_free when entering Play Mode and using NativeContai...

Package: Unity Native Collections

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Apr 07, 2020

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Version/s: 0.7.0-preview.2

How to reproduce: 1. Open user attached project "PersistentAllocatorCrashRepro.zip.zip" 2. Enter Play Mode Expected result: Editor ... Read more

0
votes
Postponed

[Terrain Tools] Splitting Terrain will occasionally cause a visible seam

Package: Terrain Tools

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May 18, 2020

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Version/s:

When a user Splits Terrain by using the functionality from Terrain Tools, sometimes a seam will appear Repro Steps: 1. Launch Unity... Read more

0
votes
Fixed

Tree colliders are not rotated according to their mesh when random rotat...

Terrain

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May 18, 2020

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Version/s: 2018.4, 2019.3, 2019.3.13f1, 2020.1, 2020.2

How to reproduce: 1. Open the attached project named "Case_1248407" 2. Open the SampleScene 3. Enter Play Mode 4. Observe the Trees ... Read more

0
votes
Won't Fix

[Feature Request] Load external content catalog, which was compressed to...

Package: Build Pipeline - Addressables

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May 19, 2020

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Version/s: 1.8.3

Addressables version 1.8.3 introduced option to compress the local content catalog by packing it in an asset bundle. However, when c... Read more

3
votes
Fixed

[XR][XR Interaction Toolkit][Quest][Link] Socket Interactor intermittent...

Package: XR Interaction

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Mar 19, 2020

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Version/s: 0.9.3 - preview

Repro steps: 1. Open attached project 2. Enter Play Mode with Quest connected and Link set up 3. Try grabbing and releasing the plan... Read more

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