Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
1.8.3
Issue ID
ADDR-1230
Regression
No
[Feature Request] Load external content catalog, which was compressed to bundle
Addressables version 1.8.3 introduced option to compress the local content catalog by packing it in an asset bundle. However, when compressed to a bundle, the external content catalog cannot be loaded. Example code:
var locator = await Addressables.LoadContentCatalogAsync(path).Task;
Addressables.AddResourceLocator(locator);
Expected result: Compressed external content catalog can be loaded
Actual result: Compressed external content catalog cannot be loaded
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping
Resolution Note:
Supporting remote catalogs in bundles introduces a lot of complexity to our catalog loading and is not something we will be able to support.