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[Android] Face Tracking no longer works when a device has a low Frame Rate
How to reproduce: 1. Open the user-attached “arfoundation-samples-main.zip” Project 2. Build and Run the Project 3. In the Player... Read more
Crash on "vkGetInstanceProcAddr" when attaching the Unity Editor process...
How to reproduce: 1. Install RenderDoc and open it 2. Open the attached “IN-68704” Project 3. Right-Click on the Scene View tab (... Read more
[Android] Camera access permission request pop-up is not thrown when the...
Reproduction steps: 1. Build the Player in Batch mode with JenkinsBuild.PerformAndroidBuild 2. Open the build using a mobile devic... Read more
Changes on “ConfigurableJoint” don’t apply when the rigidbody has fallen...
How to reproduce: 1. Open the user’s attached “ConfigurableJoint_2023_2_8.zip” project 2. Open “SampleScene” Scene (Assets > Scene... Read more
The Scene view Camera momentum keeps building when navigation with arrow...
How to reproduce: 1. Create a new project 2. Hold any arrow key to navigate around the scene 3. While moving around, click the Ri... Read more
Misleading log message on Enlighten
*Steps to reproduce:* 1. It's hard to reproduce, but several users mentioned it on the forum: [https://forum.unity.com/threads/se... Read more
Shader Variants are missing when shadows are enabled and "Transparent Re...
*Steps to reproduce:* 1. Create a URP project + scene with shadows enabled in asset and Transparent Receive Shadows disabled on t... Read more
Crash on mono_log_write_logfile while generating mesh with the UnityEngi...
Reproduction steps: 1. Turn on Steam and log into any account 2. Open the attached “crash_IN-65970“ project 3. Open the “/Assets/Sce... Read more
Crash on StackWalker::GetCurrentCallstack when opening a specific project
How to reproduce: 1. Open the “IN-68740_repro“ project Expected result: The project opens Actual result: The Editor crashes ... Read more
Game view toolbar buttons can't be toggled when playing maximized
Game view toolbar buttons can't be toggled when playing maximized. They can be toggled when mode is focused or unfocused. Reprodu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text Styles are not applied to Underline and Strikethrough when TextMeshPro text without tags is used
- Scene View selection is broken when there are multiple GameObjects that draw Gizmos
- Random Number Operator in a child System only has set limited seeds for particle spawning in a visual effect when entering the Play Mode
- Blender FBX file import triggering incorrect errors
- Overlay UI opaque colors are shown incorrectly in the Player when a HDR display and Linear Color Space are used