Search Issue Tracker
Fixed
Fixed in 2023.2.17f1, 6000.0.0b11
Votes
0
Found in
2023.2.11f1
2023.3.0b8
6000.0.0b11
Issue ID
UUM-64395
Regression
Yes
Changes on “ConfigurableJoint” don’t apply when the rigidbody has fallen asleep
How to reproduce:
1. Open the user’s attached “ConfigurableJoint_2023_2_8.zip” project
2. Open “SampleScene” Scene (Assets > Scenes)
3. Enter Play Mode
4. Observe the height of the third weight
Expected result: Weight is at the same height as “Expected Level” text
Actual result: Weight is not at the same height as “Expected Level” text
Reproducible with: 2023.2.0a20, 2023.2.11f1, 2023.3.0b8
Not reproducible with: 2021.3.35f1, 2022.3.20f1, 2023.2.0a19
Reproduced on: macOS 14.2.1 (Intel)
Not reproducible on: No other environment tested
Notes:
- reproducible in the Editor and Standalone Player (macOS)
- not reproducible if waking the rigidbodies up if they have fallen asleep
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Uninitialized variable warning appears in the Inspector of a custom shader when the variable is initialized
- "Failed creating toolbar element from ID..." error is thrown when resetting the Scene view Overlay layout while an Asset Transformer Toolbox overlay is active
- Entity ID for Font Assets is serialized twice which throws an error when using Debug Inspector
- Play Mode can be entered when disabling Adaptive Performance and pressing either the Play Mode button or the keyboard shortcut to enter Play Mode before recompilation leading to errors and warnings thrown
- Parent ListView element also becomes selected when inner ListView element is selected
Resolution Note (fix version 6000.0.0b11):
Fixed in: 6000.0.0b11
Resolution Note (fix version 2023.2.17f1):
Fixed in: 2023.2.17f1