Search Issue Tracker
In Progress
Under Consideration for 2021.3.X, 2022.3.X
Won't Fix in 2023.2.X
Votes
0
Found in
2021.3.35f1
2022.3.20f1
2023.2.11f1
2023.3.0b8
6000.0.0b11
Issue ID
UUM-64442
Regression
No
Crash on StackWalker::GetCurrentCallstack when opening a specific project
How to reproduce:
1. Open the “IN-68740_repro“ project
Expected result: The project opens
Actual result: The Editor crashes
Reproducible with: 2021.3.35f1, 2022.3.20f1, 2023.2.11f1, 2023.3.0b8
Reproducible on: Windows 10
Not reproducible on: No other environment tested
First few lines of Stack Trace:
0x00007ff64562cabd (Unity) StackWalker::GetCurrentCallstack
0x00007ff645631b89 (Unity) StackWalker::ShowCallstack
0x00007ff6466053c1 (Unity) GetStacktrace
0x00007ff645630fd6 (Unity) winutils::PrintStackTrace
0x00007ff64562c2ec (Unity) winutils::CrashHandler::DefaultSignalHandler
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
Resolution Note (2023.2.X):
Closing as Won't fix due to 2023.2 reaching it's EOL.