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Console Logs from built Players are not received by an attached Editor u...
How to reproduce: 1. Open the attached project in the Unity Editor 2. Do NOT touch the Console window's Connection drop-down until l... Read more
CHANGE_WIFI_MULTICAST_STATE permission is added when using Multiplayer H...
Steps to reproduce: 1. Open user-supplied project 2. Build for Android 3. Inspect the Android/Unity Manifest file in Temp->StagingAr... Read more
[HDRP] Debug mode decal atlas is always black
In the scene I have selected a decal (puddle) and it should be visible in the Decal debug atlas. However the atlas renders black. Read more
[HDRP] Debug mode exposure issues
There are several modes that seem to be unusable with real life light values. 1) Light Hierarchy Debug Mode doesn't work. Hard to t... Read more
Custom serialized Inspector property fields suffer from input lag when S...
How to reproduce: 1. Open the attached 'project-1224555.zip' project 2. In the Hierarchy window select 'TestFlowEvent' 3. In the Ins... Read more
[Profiler] "Exception: GetManagedObjectSize" when inspecting string valu...
Steps to reproduce: 1. open attached snapshot in the Memory Profiler 2. in the treeview, select the System.String group 3. In the ta... Read more
[QuickSearch] Drop-downs for Provider Settings in QuickSearch Preference...
How to reproduce: 1. Open the user-submitted project(QuickSearchPreferences.zip) 2. Open the Preferences window 3. Select the Quick ... Read more
Objects with Playable Director component can't be turned into a prefab w...
How to reproduce: 1. Open the attached 'project-1223541.zip' project 2. In the Hierarchy window select 'Cube' 3. Try to turn the cub... Read more
PVRContextManager Thread has no data and occupies important area in Prof...
How to reproduce: 1. Create a new project 2. Enter Play Mode -> Pause the Play Mode 3. Open Profiler Window -> Open Timeline View E... Read more
[UIElements] Scrollbars overlap with each other on resizing UI Elements ...
In UI Elements samples window, Scrollbars overlap with each other when the window size is resized, refer to the attached video. Ste... Read more
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