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[InputSystem][Editor] Generated C# file is not checked out when overwriting
When using Perforce or PlasticSCM for version control, assets must be checked out for write access. The importer currently just goes... Read more
[Mac] Right-clicking assets in the Hierarchy and Project window does not...
How to reproduce: 1. Create a new project and open it 2. In the Hierarchy, right-click the default Main Camera object 3. Observe th... Read more
Selecting UI Dropdown throws 'NullReferenceException' when Scene Reload ...
To reproduce: 1. Open attached project ("case_1222714.zip") 2. Enter the Play mode and select the Dropdown in the Game View 3. Obser... Read more
"SortIDsInVisiblityOrder failed" error is thrown when holding the Ctrl k...
How to reproduce: 1. Create a new project and open it 2. While holding the Ctrl key drag the default Main Camera in the Hierarchy W... Read more
Particle System with Prewarm does not pre-initialize the Particle Effect...
How to reproduce: 1. Open the project from the attached file "1222573.zip" 2. Select the "Particle System" GameObject from Hierarchy... Read more
[HDRP] Enabling shadow casting for light sources emitted by a Shuriken s...
Versions tested: 2020.2.0a1 + 9.0.0 (HDRP/staging) Steps to reproduce: 1) Open attached project 2) Enter playmode 3) Observe moving... Read more
Symbolink Sources fail to export when building for Android
Steps to reproduce: 1. Open Editor 2. Put some java source files ((example attached in the edit) under 'Assets' folder 3. Go to 'Bui... Read more
Switching an SRP project to Xbox One platform and back to Standalone pro...
How to reproduce: 1. Open attached project ("1215671-repro.zip") 2. Open Build Settings (File->Build Settings) 3. Switch to Xbox One... Read more
The error occurs when a Render Texture, which has a certain Color Format...
How to reproduce: 1. Open the project "case_1222676-URPcamera" 2. Open the scene "SampleScene" 3. Select the GameObject "Main Camera... Read more
[UIR] Importing Built-in shaders breaks PackageManager GUI rendering whe...
Steps to reproduce: 1. Open a new project with any RP installed 2. Import user-supplied built-in shaders 3. Open Package Manager Ex... Read more
All about bugs
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