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Fixed in 10.1.0

Fixed in 7.5.2, 8.3.1

Votes

1

Found in [Package]

7.2.1

Issue ID

1222676

Regression

No

The error occurs when a Render Texture, which has a certain Color Format, is applied to the Camera's Output Target

Package: Scriptable Render Pipeline Universal

-

How to reproduce:
1. Open the project "case_1222676-URPcamera"
2. Open the scene "SampleScene"
3. Select the GameObject "Main Camera" in the Hierarchy
4. Drag "New Render Texture" from the Project window to the Texture field in the Output module in the Camera component of the Inspector
5. Observe the results in the Console window

Expected results: there are no errors in the Console window
Actual results: there are errors "Assertion failed on expression: 'graphicsFormat != kFormatNone" in the Console window

Reproducible with: 7.1.2 (2019.3.0b4, 2019.3.3f1, 2020.1.0a25), 7.2.1 (2019.3.3f1, 2020.1.0a25, 2020.2.0a1)

Could not test with: LWRP (2017.4.37f1, 2018.4.18f1), 7.1.1 because the Camera component does not have the Output module

Notes:
1. It is reproducible only with the Camera component which has additional URP properties
2. It is not reproducible with HDRP and Default RP
3. It is reproducible with any Dimension of the Render Texture
4. It is reproducible with these Color Formats of the Render Texture:
SNORM formats,
UINT formats (except R16G16B16A16_UINT),
SINT formats (except formats with 32-bit components)
and
R4G4B4A4_UNORM_PACK16,
R5G6B5_UNORM_PACK16,
R5G5B5A1_UNORM_PACK16,
A1R5G5B5_UNORM_PACK16

  1. Resolution Note (fix version 10.1.0):

    The error will no longer occur if the render texture isn't supported.

  2. Resolution Note (fix version 8.3.1):

    Fixed in - URP 8.3.1

  3. Resolution Note (fix version 7.5.2):

    Fixed in - URP 7.5.2

Comments (2)

  1. unity_299B2B77BFFAD3FCF88C

    Nov 21, 2023 16:34

    This is happening for me in URP 14.0.9, and it doesn't matter which Color Format or Depth Stencil Format I choose

  2. veggiesama

    Sep 13, 2020 00:35

    I fixed the error messages by changing the Color Format of all my Render Textures from R8G8B8A8_SNORM to R32G32B32A32_SFLOAT.

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