Search Issue Tracker
By Design
Votes
0
Found in [Package]
9.0.0
Issue ID
1223010
Regression
Yes
[HDRP] Enabling shadow casting for light sources emitted by a Shuriken system breaks rendering.
Versions tested: 2020.2.0a1 + 9.0.0 (HDRP/staging)
Steps to reproduce:
1) Open attached project
2) Enter playmode
3) Observe moving particles and lights
4) Select Point Light prefab and enable Shadow Maps. (change should propagate across other prefab variants)
5) Observe that it breaks rendering
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Render Graph Viewer] Resource list icons cropped and in inconsistent positions
- Scene View with Debug Draw Mode enabled is gray when GPU Resident Drawer is enabled
- The UI is not visible when resizing out of focus built Player window with Application.runInBackground set to false
- [Linux] "Error while reading movie" errors are thrown when opening templates
- Standalone Profiler process is hidden in macOS dock
Add comment