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Camera always clears framebuffer on WebGL
Reproduction Steps: 1- Download the project and open "test" scene. 2- Make sure main camera's Clear Flags option is set to "Don't Cl... Read more
[AnimationCurve] Points merge while still editing them
To reproduce: 1. Open attached project ("AnimationCurveTest.zip") 2. Attach the only script to any GameObject 3. Open the curve edit... Read more
Editing a GameObject with a Cloth component with mesh assigned as a prim...
Editing a GameObject (such as moving it) when it has a Cloth component and the mesh of the Skinned mesh renderer is assigned as a pr... Read more
[Animation] Changing models rig "Animation Type" changes scale of non-un...
Changing the a model's rig "Animation Type" (to and from any) makes all child meshes of the rig that have non-uniform scale to resca... Read more
[Animation] Invalid AABB errors when using Generic aniamtion on a Humano...
Many AABB errors posted to console when attempting to play Generic type animations on a Humanoid type rig. In this case only reprodu... Read more
[Shuriken] Custom simulation space is not reset when referenced transfor...
When a transform used for custom simulation space is deleted the particle system's simulation space is not reverted to behave as if ... Read more
[iOS] Handheld.PlayFullScreenMovie with CancelOnInput or Hidden ControlM...
Reproduction steps: 1. Add the attached "FullScreenMovieStatusBarTest" package to any project. 2. Build and run the scene for iOS. ... Read more
Cloth with unassigned renderer mesh crashes editor
A cloth component with no mesh assigned in the skinned mesh renderer component causes editor crash in "Unity::Cloth::CreateRecreateI... Read more
[Multiplayer] Inconsistency in order of Start() and OnStartAuthority() c...
Inconsistency in order of Start() and OnStartAuthority() calls on the Spawnable Objects between Host and Client: - on the Host - fi... Read more
Network game crashes, when connecting to a game, which already started
Reproduction steps: Open b37 project from the attached .zip file on 2 machines ON HOST: 1. Create a game 2. Wait until another pla... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes when debugging a for loop
- Crash on UnityPlayer!profiling::ProfilerManager::DisposeProfilerRecorder+0xa when Player gets relaunched and exited after running for a long amount of time
- [Input system] When releasing one touch and pressing a second touch during a single frame, the second touch is not translated into UI event line OnPointerDown by the InputSystemUIInputModule
- URP Samples - multiple "Attempting to resolve render surface" and other errors appear when setting Quality pipeline asset
- OnDemandRendering.willCurrentFrameRender returns incorrect values in the Player when UnityEngine.Rendering.OnDemandRendering.renderFrameInterval is greater than 1