Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.6.0b6
Issue ID
874992
Regression
Yes
[Animation] Invalid AABB errors when using Generic aniamtion on a Humanoid rig
Many AABB errors posted to console when attempting to play Generic type animations on a Humanoid type rig. In this case only reproduces by transitioning into a n animation of this type (initial state doesnt reproduce)
Errors are:
Invalid AABB a
Assertion failed on expression: 'IsFinite(d)'
Assertion failed on expression: 'IsFinite(outDistanceForSort)'
Assertion failed on expression: 'IsFinite(outDistanceAlongView)'
Invalid AABB aabb
Invalid AABB rkBox
Invalid AABB aabb
Repro steps:
1) Open attached project and scene "CharacterController"
2) Enter play mode
3) Select the animatior controller assigned to the Animator component on object Character
4) Open the Animator window and change the Paramater "State" to 1
5) Observe errors in console
Reproducible in 5.6.0b6
Not reproducible in 5.5.x
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Profiler - Taking you to the wrong section when using 'show'
- Draw Renderers custom pass doesn't work with SSGI
- WebCamTexture does not set the requested resolution when used in WebGL
- Editor default Stylesheet/Matching Selector buttons in Debugger don't do anything
- Graphics.DrawMeshNow stops rendering Render Texture after a few frames when viewed in the Player
Add comment