Search Issue Tracker
Fixed in 2017.1.X
Votes
0
Found in
5.6.0b6
Issue ID
874980
Regression
Yes
[Animation] Changing models rig "Animation Type" changes scale of non-uniform children in prefab instances
Changing the a model's rig "Animation Type" (to and from any) makes all child meshes of the rig that have non-uniform scale to rescale (factor unknown) in prefab instances.
Fixed by entering play mode
Only affects prefabs of the model/rig
Only effects meshes with non-uniform scale
Repro steps:
1) Open attached project and scene "Scene"
2) Select model "Character" (not prefab)
3) In Rig tab change Animation Type (to any)
4) Apply and witness mesh "Eye" recieve scale factor in the prefab currently in scene
5) Enter play mode to fix
Reproduces in 5.6.0b6
Not reproducible in 5.5.x
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
Add comment