Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.6.0b6
Issue ID
874965
Regression
No
Editing a GameObject with a Cloth component with mesh assigned as a primitive posts error "[Physics.PhysX] PxScene::addActor
Editing a GameObject (such as moving it) when it has a Cloth component and the mesh of the Skinned mesh renderer is assigned as a primitive (Cube, Quad etc) posts the following error to console:
[Physics.PhysX] PxScene::addActor(): Actor already assigned to a scene. Call will be ignored!
UnityEditor.DockArea:OnGUI()
Repro steps:
1) Open attached project and scene "Scene"
2) Move object "GameObject" and witness error in console
Reproducible in 5.6.0b6
Not reproducible in 5.5.x
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building with ILCPP Scripting Backend and ARMv7 as the Target Architecture
- Textures turn black in Player when they are referenced by a script instance
- [Android] Virtual device crashes with "Scudo ERROR: invalid chunk state when deallocating address" error in Firebase Test Lab when Optimized Frame Pacing is enabled
- Particle System does not resume when its Culling Mode is set to "Pause" or "Pause and Catch-up," and particle position simulate in world space
- "Custom Render Queue" field cannot be set above "2000" when changing it in the Inspector window using Debug mode
Add comment