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Position damping is still applied on animations despite being set to 0 w...
How to reproduce:1. Create a new project2. Install the com.unity.animation.rigging package (Window → Package Manager)3. Install the ... Read more
UUM - Starting Virtual Player after Project upgrade throws Asset Databas...
Steps to reproduce: Open the attached project Open Multiplayer Play Mode window (Window -> Multiplayer -> Multiplayer Play Mod... Read more
Timeout failure due to installer taking too long
Steps to reproduce: Open Hub Download and install any Editor version Observe the Downloads drawer Expected results: The download and... Read more
[Toolbar] Unsupported elements are not shown in the toolbar
Steps to reproduce: Add a package/ asset with a hack in the unity toolbar Right click on the toolbar and select "Unsupported user el... Read more
"Initialization Mode" and "Update Mode" drop-downs are not localized in ...
Steps to reproduce: Create a project Go to "Assets" -> "Create" ->"Rendering" -> "Custom Render Texture" Select the asset t... Read more
Audio Clip asset does not display icon in the Inspector window
Steps to reproduce: Create a project Go to "Assets" -> "Create" ->"Audio" -> "Generate Audio Clip" Select the asset to view... Read more
Search window does not close after selecting an Object or opening a menu...
How to reproduce:1. Create a new Unity project2. Add a Cube GameObject to the Scene3. Open the Search window with Ctrl+K4. Open the ... Read more
Inconsistent shader rendering and warnings across graphics APIs when Str...
How to reproduce:1. Extract and open the attached “IN-127615.zip“ project2. Open the “Assets/Scene/SampleScene.unity” scene3. Naviga... Read more
"EndLayoutGroup: BeginLayoutGroup must be called first" error is thrown ...
How to reproduce:1. Create a new project2. Create a “Canvas” GameObject3. Add a “Button - TextMeshPro” GameObject as a child of the ... Read more
Editor IDE integration packages are not installed when creating a projec...
How to reproduce:1. Create and open a project with the “Essentials Pathway” template2. Open Package Manager and observe it for “Visu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS