Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.1.0b10
Issue ID
921210
Regression
No
[OcclusionCulling] When scene isnt saved baking fails without decent error
When trying to bake occlusion in an unsaved scene, Unity gives the error 'No Asset Directory' which is missleading, also it looks to bake the data just not succeed in saving it.
Repro steps:
1. Create some static objects in a new scene
2. Open occlusion culling window
3. Bake occlusion
Expected results: Unity should pop up a window similar to lighting when trying to bake without the scene being saved.
Actual results: Unity throws the error 'No asset directory' which is missleading since the project is a folder called asset.
Reproduced in: 2017.2.0a4, 2017.1.0b10, 5.6.1p4, 5.5.3p3
Comments (1)
-
rustybroomhandle
Aug 29, 2017 21:24
I think you just have to save your unity scene, then it'll work.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Resolution Note:
Make sure that scene is saved before and after baking occlusion.