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Animator "Trigger Parameter" is not cleared after triggering
To reproduce:1. Open the project that is attached to the subcase2. Open the Animator window3. Press play4. Check "Die" parameter5. C... Read more
Strange Occlusion Culling behaviour when camera clips through occluding ...
Steps to reproduce : - import the project attached- open the scene- press play and notices that when the camera moves into an occlud... Read more
Textures with 1 pixel width or 1 pixel height will be imported as 2 pixe...
Steps to reproduce : - import the project attached- select the textures attached and notice that in the preview they are shown as 2 ... Read more
Children with collider2d do not inherit rotation correctly from a parent...
To reproduce:1. Create an empty gameobject and attach a rigidbody2d to it2. Create another empty gameobject and attach a polygon col... Read more
Removing a rigidbody2d causes the collider outline of a child object to ...
To reproduce:1. Create an empty gameobject and attach a rigidbody2d to it2. Create another gameobject and attach a box collider2d to... Read more
"Prerendered Icon" setting is not passed to Xcode
To reproduce:1. Open the attached project2. Edit -> Build Settings -> Player Settings3. Verify that "Prerendered Icon" setting... Read more
SkinnedMeshRenderer starts flickering after resuming an app
To reproduce:1. Open the attached project2. Build and run on iPhone4 with iOS 7.0.43. Press home button4. Click on an app icon again... Read more
Typo in License Management window
In editor press "Help->Manage License". Near "Activate new license" button it is written "start a trial period if you are eligabl... Read more
[InheritVelocity] Shuriken particles shooting in the wrong direction whe...
Steps to reproduce : - import the project attached- open the scene- press play and notice that after a few seconds the particles are... Read more
Move Up a Component on a Prefab calls a fake warning dialog
To reproduce:1. Create a new project2. Create a game object3. Drag it to the project view so it becomes a prefab4. Click on the pref... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field