Search Issue Tracker
By Design
Votes
0
Found in
4.3.0f4
Issue ID
579166
Regression
No
[InheritVelocity] Shuriken particles shooting in the wrong direction when using world space simulation and inheriting velocity
Steps to reproduce :
- import the project attached
- open the scene
- press play and notice that after a few seconds the particles are shooting in the wrong direction
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [WebGL][Android] Corrupt header when connecting via IP
- Editor and Android Player hangs/freezes when repeatedly Loading/Unloading AssetBundle in Vulkan
- Selecting a Material for HDRP Decal Projector in the Inspector window spams errors in the Console
- Expanded Asset Preview Box moves/hides when creating new Asset in Project window
- Player crashes on Meta Quest with "/apex/com.android/runtime/lib64/bionic/libc.so" when using OpenXR Plugin in a specific project
karl_jones
Aug 03, 2015 14:25
The issue here is that the object is driven by physics, you should enable interpolation on the rigidbody to allow the particle system to correctly calculate the velocity.