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[Android] Streaming a video can cause an app to hang/freeze when network...
Repro steps: 1. Open QA attached project 'repro_1341573' 2. Simulate bad network conditions for the device (https://jagt.github.io/c... Read more
[XR] InputFeatureUsage doesn't show up in the Inspector
Repro steps: 1. Open QA attached project 'repro_1347670' 2. Open "SampleScene' and select 'GameObject' in the Hierarchy Expected: I... Read more
Point light is culled when camera is pointing perpendicular to the light
Reproduction steps: 1. Open the attached project ("1340248R.zip") 2. Open the "SampleScene" scene 3. Enter Play mode 4. Move the "[C... Read more
[Lumin] Project fails to build
Reproduction steps: 1. Open the attached project ("1358132R.zip") 2. Switch to Lumin platform 3. Build the project Expected result:... Read more
[XR SDK] Skinned mesh renderer disappears when it is almost out of visib...
Reproduction steps: 1. Open the attached project ("VRTest.zip") 2. Open the "SampleScene" scene 3. Enter the play mode 4. Move scene... Read more
[XR][Linux] Scene View doesn't render when opening new AR or VR Template...
Reproduction steps: 1. Open new AR or VR Template Unity Project 2. Observe Scene View 3. In Editor Menu, press Window -> Layouts -> ... Read more
[XR][Oculus] TouchScreenKeyboard reports state "Visible" even if the <us...
Reproduction steps: 1. Download the attached user's project "KeyboardMinRepro.zip" 2. Build and Run on Oculus Quest 1/2 3. Wiggle th... Read more
[ARFoundation] XR Reference Image Library is compiled when it is not used
Reproduction steps: 1. Download and open the attached "bug-mask.zip" project 2. Build the project for iOS 3. Observe the build progr... Read more
[Oculus] Editor crash on UnityEngine.SubsystemBindings.DestroySubsystem ...
Reproduction steps: 1. Open the attached user's project "VR Testing.zip" 2. Connect Quest 1/2 with Oculus Link 3. Enter and exit Pla... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprites are cut off when using a custom alpha mask with a custom shader
- Screen.SetResolution() ignores width and height parameters when switching from Fullscreen to Windowed mode
- Crash on il2cpp::vm::Class::Init in the Player when handling FileNotFoundException in cascading catch blocks in async method
- Mesh with vertex animation shader renders incorrectly when using DirectX11 and AMD GPU
- Select Dependencies context menu doesn't work properly in Project Browser