Search Issue Tracker
[XR SDK] Single Pass Stereo Instanced rendering breaks when rendering into the shadow map of a spotlight source
1. Open the attached project ("1335518R.zip")
2. Open the "SampleScene" scene
3. Enter Play mode
Expected result: Both eyes are rendered
Actual result: Only the left eye is rendered
Reproducible with: 2019.4.26f1, 2020.3.9f1, 2021.1.8f1, 2021.2.0a17
Could not test with: 2018.4.34f1 (XR SDK not available)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- Framedebugger: compute shader ints showing up in Float section with wrong value
- Unity Editor process remains running after closing Editor
- Animation is not mirrored when toggling the 'Mirror animation' option in Blend Tree
- '.' gets replaced with '_' without a warning when creating a folder that starts with '.'
- OnApplicationPause pauseStatus is incorrect after losing focus on macOS