Search Issue Tracker
Fixed in 2022.1.X
Fixed in 2019.4.X, 2020.3.X, 2021.1.X, 2021.2.X
Votes
0
Found in
2019.4
2020.3
2021.1
2021.1.6f1
2021.2
Issue ID
1335518
Regression
No
[XR SDK] Single Pass Stereo Instanced rendering breaks when rendering into the shadow map of a spotlight source
Reproduction steps:
1. Open the attached project ("1335518R.zip")
2. Open the "SampleScene" scene
3. Enter Play mode
Expected result: Both eyes are rendered
Actual result: Only the left eye is rendered
Reproducible with: 2019.4.26f1, 2020.3.9f1, 2021.1.8f1, 2021.2.0a17
Could not test with: 2018.4.34f1 (XR SDK not available)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- There is no way to adjust the HDR Paper White value of the Unity Editor's interface, making it difficult/uncomfortable for some developers to work on very dark/bright scenes in HDR
- Animator window has a dropdown button that throws “MissingReferenceException” error on a new project when the previous project had a GameObject with an animation
- Animator State name overflows outside the visual box when the State has a long name
- UI Document file remains marked as Dirty after Undoing made changes
- Switching between UI Documents with different Canvas sizes marks the UXML file as dirty
Resolution Note (fix version 2022.1):
Fixed with 2022.1.0a11, backported to 2021.2.0b16, 2021.1.27f1, 2020.3.22f1, 2019.4.32f1