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[UaaL][Daydream][Android] Daydream package is not added to AndroidManifest
Open attached project: 1. Open attached project, notice that VR Supported is enabled and Daydream is added as SDK 2. Build to Androi... Read more
[XR][Oculus Quest] Device's rotation axes are inverted when building an ...
To reproduce: 1. Open any project 2. Set up and Build for Oculus Quest 3. Observe the application via the device Result: rotation a... Read more
[WMR] "Failed to load DLL" error occurs on switching holographic emulation
"Failed to load DLL" error occurs on switching holographic emulation, this occurs first time only Steps to Repro: 1. Open attached ... Read more
[XR][OpenVR] Build crashes on connecting HTC Vive controllers when the b...
Build crashes on connecting HTC Vive controllers when the build is running. Steps to repro: 1. Create a new project. 2. Connect HTC... Read more
Editor crashes with YGNodelayoutImpl when Configuring a project with XRT...
To reproduce: 1. Create a new project and close it 2. Add " "com.xrtk.core": "https://github.com/XRTK/XRTK-Core.git#0.1.11" " to the... Read more
[UWP] Switching from none XR SDK to Windows Mixed Reality SDK and shutti...
Steps to reproduce: 1. Download attached project 2. Switch platform to UWP and build project 3. Open VS solution and build player 4.... Read more
[XR][Oculus Quest] ARM64 app crashes on launch
Repro steps: 1. Open attached project 2. Build and Run on Quest Actual: App crashes on launch Reproducible with: 2019.2.21f1, 20... Read more
[XR][GearVR] Render Viewport Scale Jitter when render viewport scale cha...
This is the same bug as 1153261 but for mobile platform which I as I was regressing the original bug I saw it was happening on GearV... Read more
[XR][Oculus] Unity Player targets 45 FPS when using Oculus Rift
How to reproduce: 1. Open the user's project 2. Build the project 3. Run the built executable with Oculus Rift Expected result: Uni... Read more
[XR][Oculus GO][Oculus Quest] texture and Unity splash screen flickering...
To reproduce: 1. Open QA attached project "Graphics_Blit-20190530T103235Z-001.zip" 2. Build and run for Oculus Quest with Stereo Ren... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Standalone Player crashes with "TDerived GetOrLoad<TDerived>() where TDerived : T" when IL2CPP Code generation is set to "Faster (smaller) Builds"
- IndexOutOfRangeException and InvalidOperationException when logging XML string
- Script missing in "Assets/Settings/Mobile_Renderer/GlobalVolumeFeature" of "com.unity.template.urp-blank" template
- “Font Asset Creator - Error Code [Invalid_File_Structure]…“ error is logged when generating Font Assets from fonts with meta files from previous Editor versions
- Input.mousePosition returns (NaN, NaN, 0.00) when Scene view is opened