Search Issue Tracker
Fixed in 2019.3.X
Votes
0
Found in
2019.3.0a2
Issue ID
1154923
Regression
Yes
[UaaL][Daydream][Android] Daydream package is not added to AndroidManifest
Open attached project:
1. Open attached project, notice that VR Supported is enabled and Daydream is added as SDK
2. Build to Android and launch application on device
3. Notice the error message complaining that: "This Cardboard application is not compatible with Daydream" headsets
Expected result - Application should initialize Daydream and show it with Daydream viewer
Regression introduced in - 2019.3.0a2
Reproducible with - 2019.3.0a3, 2019.3.0a2
Not reproducible with - 2019.3.0a1
Workaround - <category android:name="com.google.intent.category.DAYDREAM"> is not added to UnityManifest. Adding it to custom AndroidManifest.xml and merging it fixes the issue.
Fixed in - 2019.3.0a11
DUT:
VLNQA00018, Google Pixel (Pixel), Android 8.1.0, CPU: Snapdragon 821 MSM8996 Pro, GPU: Adreno (TM) 530
VLNQA00163, Lge V30 (LG-H930), Android 8.0.0, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Element UI disappears and NullReferenceException is thrown when dragging off the last or first element from the list in the Inspector
- [Silicon] Crash on ScriptableRenderLoopJob when machine is left idle while the Editor is in Play mode
- [Android] GraphicsBuffer.CopyCount does not work with Append Compute Buffer after Compute Shader Dispatch on some Android devices
- "DirectoryNotFoundException" error when building a project via script in one folder, then building via Editor in another, deleting the folder built via Editor and rebuilding via Script
- New items are created and old ones remain in memory when using 'treeView.SetRootItems(items)' and 'treeView.Rebuild()' which can cause a memory leak
Add comment