Search Issue Tracker
Fixed in 2019.3.X
Votes
0
Found in
2019.3.0a2
Issue ID
1154923
Regression
Yes
[UaaL][Daydream][Android] Daydream package is not added to AndroidManifest
Open attached project:
1. Open attached project, notice that VR Supported is enabled and Daydream is added as SDK
2. Build to Android and launch application on device
3. Notice the error message complaining that: "This Cardboard application is not compatible with Daydream" headsets
Expected result - Application should initialize Daydream and show it with Daydream viewer
Regression introduced in - 2019.3.0a2
Reproducible with - 2019.3.0a3, 2019.3.0a2
Not reproducible with - 2019.3.0a1
Workaround - <category android:name="com.google.intent.category.DAYDREAM"> is not added to UnityManifest. Adding it to custom AndroidManifest.xml and merging it fixes the issue.
Fixed in - 2019.3.0a11
DUT:
VLNQA00018, Google Pixel (Pixel), Android 8.1.0, CPU: Snapdragon 821 MSM8996 Pro, GPU: Adreno (TM) 530
VLNQA00163, Lge V30 (LG-H930), Android 8.0.0, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment