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[UaaL][Daydream][Android] Daydream package is not added to AndroidManifest
Open attached project:1. Open attached project, notice that VR Supported is enabled and Daydream is added as SDK2. Build to Android ... Read more
[UWP] Assertion failed on expression: 'index < size()' error are thrown ...
Steps to reproduce:1. Download attached project2. Switch platform to UWP3. Build the project with Scene/SampleScene4. Open VS soluti... Read more
[WindowMR] Assertion failed on expression: 'm_FrameIndexGfxThread != m_F...
Steps to reproduce:1. Create a new project2. Switch platform to UWP3. Enabled XR4. Connect WindowMR device4. Enter play mode Actual ... Read more
Google VR on iOS Xcode Permission Denied on shell scripts
When attempting to build a cardboard application with the latest Google VR package, Xcode will fail with a permission denied error o... Read more
[VCS] XRSettings file shows checkout pop up which is inconsistent with o...
Steps to reproduce: 1. Create new project2. Submit assets to VCS3. Add script to project or cause domain reload4. Notice that XRSett... Read more
[XR][HDRP][Rift] Mirror mode is broken when HMD is not being worn
Mirror mode on the monitor is broken when a Standalone Windows player is running with the Oculus SDK while the Rift is not being wor... Read more
[XR][Vulkan][Oculus] Crash launching app on Quest
Vulkan on Quest is crashing on startup. Seems to have started with 2021.2 rev a56f56f94b71 Here's the crash log in adb 11-18 16:07:0... Read more
[VR] Editor crashes when trying to change InputDevice with a script
How to reproduce:1. Open the user's attached project2. Open "Scenes/SampleScene" Scene3. Enter the Play Mode Expected result: Editor... Read more
[XR] CommandBuffer.SetSinglePassStereo doesn't affect Opaque objects wit...
How to reproduce:1. Open the user's project2. Enter the Play Mode Expected result: Opaque Materials are reflected in the same way th... Read more
"Assertion failed on expression" errors when using Holographic Emulation
How to reproduce:1. Open the attached "Repro_1131416.zip" project2. In Build Settings, switch the Target Platform to "UWP"3. Open "A... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes