Search Issue Tracker
Fixed in 2017.1.0f3
Votes
0
Found in
5.5.1f1
Issue ID
896395
Regression
No
[OVRPlugin 1.12] libovravatar.DLL caused an Access Violation crash on Oculus Touch Input
Steps to reproduce:
1) Download and open attached project "OVRAvatar test.zip"
2) Make sure Oculus and Oculus touch are connected and working
3) Open scene Assets\OvrAvatar\Samples\LocalAvatar and play it
4) Press anything on the Oculus touch
Actual result: Crash
Expected: The avatar keeps mirroring user input
Tested and reproduced on:
Windows 10
Oculus w/ Oculus Touch
Unity 5.6.0f3, 2017.1.0b1
Could not test prior due to non-existing dependencies
Workaround: This is a known issue in the 1.12 Avatar SDK. It has been fixed for 1.13 and the following change allows 1.12-based devs to work around it: https://forums.oculus.com/developer/discussion/51119/solved-unity-immediately-crashing-on-play-with-oculus-avatar-prefab-as-of-today-help#latest
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UnityLinker causes crash when outputting snapshot data for very large projects
- Camera Preview does not detect multiple cameras with same GameObject name
- Crash on TypeTreeIterator::Children() when renaming a corrupted asset while Asset Serialization is set to Mixed
- Cameras (Camera.targetDisplay) render only to Display 0 in the Player when Multi-Display setup is used and DX12 API is set
- [Vulkan] _CameraOpaqueTexture produces a feedback effect on Android Adreno devices when using Vulkan
Add comment