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[Android][URP] Black screen when building project to an Android device w...
Repro steps: 1. Open attached project 2. Make sure Mock HMD is enabled in XR Plug-in Management -> Android tab 3. Build the "Scene" ... Read more
[XR][Lumin] Build leaves custommanifest file behind if the build fails
Using a unsupported privilege on Lumin projects causes the build to fail and leaves behind an invalid manifest.xml file that will be... Read more
Shadows are flickering when Scene is offset from origin and Camera has a...
Reproduction steps: 1. Open the user's attached project "914797-ShadowsFlicker.zip" 2. In the Project window under the "Assets/Scene... Read more
[WindowsMR][Remoting] - 2018 - GestureRecognizer doesn't work in Standal...
GestureRecognizer doesn't work in Standalone Build using UWP Remoting Using Unity 2018.2.0a2 version Build UWP app and enable mix... Read more
[ARCore] Graphics Jobs cause black screen when using ARCore
To reproduce: 1. Open user's attached project 2. Build it for Android (make sure the device is compatible with ARCore) Expected: d... Read more
Vuforia and Google VR Cardboard Problem
Vuforia and Cardboard do work together, but you can't do it through the Virtual Reality SDKs list. Vuforia takes over control of the... Read more
When "Virtual Reality Support" is enabled, OpenVR is in the SDK list but...
Steps to Reproduce on Standalone: - Create a new project in 2018.3.0b2. Got to the player settings and set "VR enabled" - Connect an... Read more
GearVR back button incorrectly fires button 1 on both hands
How to reproduce: - Open the attached project - Deploy to GearVR - tap the "back" button Expected: Depending on whether the remote ... Read more
[XR SDK] SSAO Pro from Asset Store is broken/inverted when Single Pass I...
Reproduction steps: 1. Open the attached project ("ShaderRepro.zip") 2. Open the "SampleScene" scene 3. Enable MockHMD XR plugin (Pr... Read more
[Docs] The XR Input mapping page is missing its WMR joystick clicked entry
https://docs.unity3d.com/2019.1/Documentation/Manual/xr_input.html https://docs.unity3d.com/2018.3/Documentation/Manual/xr_input.htm... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file